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VM Execution Aborted - Master Levels with Wadsmoosh Β #68

@greensad

Description

@greensad

GZDoom: GZDoom-4.10.0

Map: Master Levels - Doom2 Steam release using Wadsmoosh

Other mods: Issue occurs in isolation

Description: Finishing any master level using a wadsmooshed (https://jp.itch.io/wadsmoosh) wad does not allow progression, instead a console with the above output appears. The wad files for the Master Levels were sourced from my steam copy of Doom2 "Steam\steamapps\common\Doom 2\masterbase\master\wads". Additionally no sound effects play after the issue occurs until GZDoom is closed. Ideally the player would automatically progress to the next Master Level upon completion of the level, which is how the game performs when no mods or any of my other mods are loaded. This seems to be a function of the Beautiful Doom Weapons as disabling that toggle fixes the issue.

Error:

Called from Weapon.CheckAmmo at gzdoom.pk3:zscript/actors/inventory/weapons/zs, line931
Called from PlayerPawn.GiveDefaultInventory at gzdoom.pk3:zscript/actors/player/player.zs, line 1921
Called from PlayerPawn.PlayerFinishLevel at gzdoom.pk3:zscript/actors/player/player.zs, line 2089
Called from Actor.FindInventory [Native]```

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