|
| 1 | +--- |
| 2 | +layout: post |
| 3 | +title: "The Blood of an Englishman: Head to head fable simulator" |
| 4 | +tags: game review |
| 5 | +comments: true |
| 6 | +--- |
| 7 | + |
| 8 | +If you sat down to design a game about Jack and the Beanstalk, it |
| 9 | +seems inevitable that it'll be an asymmetric contest between quick and |
| 10 | +nimble Jack (from an unrelated nursery rhyme) and the powerful and |
| 11 | +ponderous giant. If it must be a tableau manipulation game as well |
| 12 | +there's no doubt the end result will be something along the lines of |
| 13 | +_The Blood of an Englishman_. |
| 14 | + |
| 15 | +If you've played solitaire (including [more obscure |
| 16 | +variations](https://boardgamegeek.com/thread/2976943/enders-review-solitaire-games-youve-never-heard-of)), |
| 17 | +you've moved cards around in a tableau. Often the rules restrict you |
| 18 | +to moving the cards in the front and your goal is to dig out the next |
| 19 | +card in a sequence in order to build up stacks (foundations) next to |
| 20 | +the tableau. This is what Jack does in _The Blood of an Englishman_, |
| 21 | +though the numbers need not be sequential, just |
| 22 | +increasing. Thematically, he's climbing the beanstalk (numbered cards |
| 23 | +which have increasingly ominous images of vines) to get to a treasure |
| 24 | +(gold, goose or harp). Claiming all three treasures would require 21 |
| 25 | +cards and Jack can make three moves a turn. Add in a few more moves |
| 26 | +because he needs to move cards from front to front or back to front in |
| 27 | +order to reveal the next bit of beanstalk or the next treasure. |
| 28 | + |
| 29 | +This would be the most boring game of solitaire if there weren't a |
| 30 | +giant eager to squash Jack. The giant has [one |
| 31 | +aim](https://en.wikipedia.org/wiki/Fee-fi-fo-fum): |
| 32 | + |
| 33 | + |
| 34 | +> Fee-fi-fo-fum, |
| 35 | +> I smell the blood of an Englishman, |
| 36 | +> Be he alive, or be he dead |
| 37 | +> I'll have his bones to grind my bread. |
| 38 | +
|
| 39 | +Mixed among the vines and the treasure are eight cards with an |
| 40 | +increasingly threatening giant. There are two cards each labeled Fe, |
| 41 | +Fi, Fo and Fum. If these four words ever appear (in any order) at the |
| 42 | +front of the 5-column tableau or grouped together in a single column, |
| 43 | +the giant has obtained Jack's bones. For obvious reasons, that ends |
| 44 | +Jack's game poorly. Fortunately (for Jack) the giant has one move per |
| 45 | +Jack's three. Unfortunately, that move can be calamitous. |
| 46 | + |
| 47 | +Like the colossus he is, the giant may move four (and exactly four) |
| 48 | +cards from the front of one stack to the front of another. That can |
| 49 | +reveal a giant card that seemed safely buried in the stack. Or he can |
| 50 | +move two cards front to front. This counts as a single move (for the |
| 51 | +giant) which can waste Jack's time by covering a treasure or a key |
| 52 | +number. Finally the giant may discard a single vine anywhere in the |
| 53 | +tableau, which has an obvious use of limiting Jack's options as he |
| 54 | +climbs his beanstalk. It also has a subtle use when the vine card |
| 55 | +separates two giant cards. |
| 56 | + |
| 57 | +Since every card is visible from the start, this is a perfect |
| 58 | +information game similar to [chess](/2021/01/03/chess-review.html), |
| 59 | +[tablut](/2022/05/05/tablut_review.html) or the master variant of |
| 60 | +[Torres](/2023/10/02/torres.html). Every now and then the cards turn |
| 61 | +up in such a way as to give the giant an easy victory. So Jack gets a |
| 62 | +chance, before the game begins, to move a single card from any place |
| 63 | +in the tableau to another spot. Thematically this is justified as the |
| 64 | +help of the giantess from the story. It's such a lovely concept and |
| 65 | +almost too perfect. |
| 66 | + |
| 67 | +From what I've read, people tend to find Jack the easier role. That |
| 68 | +certainly holds at the start of the game since Jack's extra moves help |
| 69 | +him climb beanstalk stacks with little opposition from the giant. He |
| 70 | +can claim one or even two treasures while the giant maneuvers his |
| 71 | +cards into place. But each time he takes away a vine card, there are |
| 72 | +fewer options to hide from the giant cards. So the tension builds and |
| 73 | +Jack slows down. His moves must be deliberate and constantly watchful |
| 74 | +for the giant's tricks. |
| 75 | + |
| 76 | +I can't be sure, of course, but I believe a patient giant can always |
| 77 | +defeat Jack. The large moves must be focused on concentrating giant |
| 78 | +cards almost to the excussion of thwarting Jack's goal. Yes you'll |
| 79 | +lose some gold and a magical golden-egg-producing goose. But there's |
| 80 | +always that harp destined to betray Jack. (To be clear, the treasures |
| 81 | +have no magical powers in the game.) Now Jack's path to victory is |
| 82 | +constrained and the giant's moves can be subtle. No need to bury the |
| 83 | +next number if you can discard it instead and add more moves to Jack's |
| 84 | +progress. Setting up the threat of Fee and Fi in one that can be |
| 85 | +joined to Fo and Fum in another with an epic four-card move can slow |
| 86 | +Jack down long enough for the giant to pull off a Fee, Fi, Fo, Fum in |
| 87 | +another column with discards or single-card moves. And I'm not |
| 88 | +convinced Jack can beat a giant who's patient enough to get Jack on |
| 89 | +his third beanstalk. |
| 90 | + |
| 91 | +Jack's story has been told for hundreds of years, which means it's a |
| 92 | +solid story. But it's also been pretty well explored. By the time |
| 93 | +[Disney got a hold of it in |
| 94 | +1933](https://en.wikipedia.org/wiki/Giantland), it was a brisk 8 |
| 95 | +minute vehicle for Disney animators to create the Tom and Jerry model |
| 96 | +with Mickey and the Giant. Mickey Mouse himself frames the action by |
| 97 | +reading the storybook version to mice children who don't care for it |
| 98 | +in end. It's a story that requires embellishment that's not so easy to |
| 99 | +pull off as live-action adaptations have shown. |
| 100 | + |
| 101 | +For better or worse, The Blood of an Englishman follows the canonic |
| 102 | +story as faithfully as one could imagine from a simple card game. I'd |
| 103 | +be tempted to suggest "improvements" such as giving Jack special |
| 104 | +powers when he collects a treasure. But that would break the |
| 105 | +compelling elegance of the existing rules. Unfortunately those rules |
| 106 | +aren't as sublime as [Lost Cities](/2021/12/07/lost_cities.html), so |
| 107 | +it's not the two-player game I'm likely to reach for. Thankfully, _The |
| 108 | +Blood of an Englishman_ doesn't take much longer to set up and play |
| 109 | +than a Disney short. You'll want to play a second time with swapped |
| 110 | +roles. But after that the game goes back on the shelf waiting for |
| 111 | +someone looking through to spot that exceptionally evocative cover and |
| 112 | +ask "What's this game like?" |
| 113 | + |
| 114 | +Also published on [Board Game Geek](https://boardgamegeek.com/thread/3476041/article/45782013#45782013). |
0 commit comments