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ObjectStorageService.cs
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191 lines (155 loc) · 6.44 KB
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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Anvil.API;
using Anvil.Native;
using NLog;
using NWN.Native.API;
using NWNX.NET.Native;
namespace Anvil.Services
{
public sealed unsafe class ObjectStorageService : ICoreService
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
private static readonly byte* AnvilGffFieldNamePtr = "ANVIL_POS".GetNullTerminatedString();
private static readonly byte* NWNXGffFieldNamePtr = "NWNX_POS".GetNullTerminatedString();
private readonly FunctionHook<Functions.CNWSArea.Destructor> areaDestructorHook;
private readonly FunctionHook<Functions.CNWSPlayer.DropTURD> dropTURDHook;
private readonly FunctionHook<Functions.CNWSPlayer.EatTURD> eatTURDHook;
private readonly FunctionHook<Functions.CNWSUUID.LoadFromGff> loadFromGffHook;
private readonly FunctionHook<Functions.CNWSObject.Destructor> objectDestructorHook;
private readonly FunctionHook<Functions.CNWSUUID.SaveToGff> saveToGffHook;
private readonly Dictionary<IntPtr, ObjectStorage> objectStorage = new Dictionary<IntPtr, ObjectStorage>();
public ObjectStorageService(HookService hookService)
{
objectDestructorHook = hookService.RequestHook<Functions.CNWSObject.Destructor>(OnObjectDestructor, HookOrder.VeryEarly);
areaDestructorHook = hookService.RequestHook<Functions.CNWSArea.Destructor>(OnAreaDestructor, HookOrder.VeryEarly);
eatTURDHook = hookService.RequestHook<Functions.CNWSPlayer.EatTURD>(OnEatTURD, HookOrder.VeryEarly);
dropTURDHook = hookService.RequestHook<Functions.CNWSPlayer.DropTURD>(OnDropTURD, HookOrder.VeryEarly);
saveToGffHook = hookService.RequestHook<Functions.CNWSUUID.SaveToGff>(OnSaveToGff, HookOrder.VeryEarly);
loadFromGffHook = hookService.RequestHook<Functions.CNWSUUID.LoadFromGff>(OnLoadFromGff, HookOrder.VeryEarly);
}
public void DestroyObjectStorage(NwObject gameObject)
{
DestroyObjectStorage(gameObject.Object);
}
public void DestroyObjectStorage(ICGameObject gameObject)
{
objectStorage.Remove(gameObject.Pointer);
}
public ObjectStorage GetObjectStorage(NwObject gameObject)
{
return GetObjectStorage(gameObject.Object);
}
public ObjectStorage GetObjectStorage(ICGameObject gameObject)
{
if (!objectStorage.TryGetValue(gameObject.Pointer, out ObjectStorage? storage))
{
storage = new ObjectStorage();
objectStorage[gameObject.Pointer] = storage;
}
return storage;
}
public bool TryGetObjectStorage(NwObject gameObject, [NotNullWhen(true)] out ObjectStorage? storage)
{
return TryGetObjectStorage(gameObject.Object, out storage);
}
public bool TryGetObjectStorage(ICGameObject gameObject, [NotNullWhen(true)] out ObjectStorage? storage)
{
return objectStorage.TryGetValue(gameObject.Pointer, out storage);
}
private void OnAreaDestructor(void* pArea)
{
CNWSArea area = CNWSArea.FromPointer(pArea);
areaDestructorHook.CallOriginal(pArea);
DestroyObjectStorage(area);
}
private void OnDropTURD(void* pPlayer)
{
dropTURDHook.CallOriginal(pPlayer);
// Be very, very paranoid. Bad things happen when the TURD list doesn't exist
// This can happen when you BootPC() the very first PC to connect to your sever
// https://github.com/nwnxee/unified/issues/319
CExoLinkedListInternal turdList = NwModule.Instance.Module.m_lstTURDList.m_pcExoLinkedListInternal;
CExoLinkedListNode pHead;
if (turdList != null && (pHead = turdList.pHead) != null && pHead.pObject != null)
{
CNWSPlayer player = CNWSPlayer.FromPointer(pPlayer);
CNWSPlayerTURD turd = CNWSPlayerTURD.FromPointer(pHead.pObject);
ICGameObject? playerObj = player.m_oidNWSObject.ToNwObject()?.Object;
if (playerObj != null)
{
objectStorage[turd.Pointer] = GetObjectStorage(playerObj).Clone();
}
}
}
private void OnEatTURD(void* pPlayer, void* pTURD)
{
CNWSPlayer player = CNWSPlayer.FromPointer(pPlayer);
CNWSPlayerTURD turd = CNWSPlayerTURD.FromPointer(pTURD);
ICGameObject? playerObj = player.m_oidNWSObject.ToNwObject()?.Object;
if (playerObj != null)
{
objectStorage[playerObj.Pointer] = GetObjectStorage(turd).Clone();
}
eatTURDHook.CallOriginal(pPlayer, pTURD);
}
private int OnLoadFromGff(void* pUUID, void* pRes, void* pStruct)
{
CNWSUUID uuid = CNWSUUID.FromPointer(pUUID);
CResGFF resGff = CResGFF.FromPointer(pRes);
CResStruct resStruct = CResStruct.FromPointer(pStruct);
bool hasAnvilPos = resGff.TryReadCExoString(resStruct, AnvilGffFieldNamePtr, out CExoString anvilSerialized);
bool hasNwnxPos = resGff.TryReadCExoString(resStruct, NWNXGffFieldNamePtr, out CExoString nwnxSerialized);
if (!hasAnvilPos && !hasNwnxPos)
{
return loadFromGffHook.CallOriginal(pUUID, pRes, pStruct);
}
ObjectStorage storage = GetObjectStorage(uuid.m_parent);
storage.Clear();
if (hasNwnxPos)
{
try
{
storage.Deserialize(nwnxSerialized.ToString());
}
catch (Exception e)
{
Log.Error(e, "Failed to import NWNX object storage");
}
}
if (hasAnvilPos)
{
try
{
storage.Deserialize(anvilSerialized.ToString());
}
catch (Exception e)
{
Log.Error(e, "Failed to load Anvil object storage");
}
}
return loadFromGffHook.CallOriginal(pUUID, pRes, pStruct);
}
private void OnObjectDestructor(void* pObject)
{
CNWSObject gameObject = CNWSObject.FromPointer(pObject);
objectDestructorHook.CallOriginal(pObject);
DestroyObjectStorage(gameObject);
}
private void OnSaveToGff(void* pUUID, void* pRes, void* pStruct)
{
CNWSUUID uuid = CNWSUUID.FromPointer(pUUID);
CResGFF resGff = CResGFF.FromPointer(pRes);
CResStruct resStruct = CResStruct.FromPointer(pStruct);
string? serialized = GetObjectStorage(uuid.m_parent).Serialize();
resGff.WriteFieldCExoString(resStruct, serialized.ToExoString(), AnvilGffFieldNamePtr);
saveToGffHook.CallOriginal(pUUID, pRes, pStruct);
}
void ICoreService.Init() {}
void ICoreService.Load() {}
void ICoreService.Shutdown() {}
void ICoreService.Start() {}
void ICoreService.Unload() {}
}
}