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snake.cpp
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175 lines (150 loc) · 3.76 KB
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#include <QPainter>
#include "constants.h"
#include "gamecontroller.h"
#include "snake.h"
static const qreal SNAKE_SIZE = TILE_SIZE; //for each tile
Snake::Snake(GameController &controller) :
head(0, 0),
growing(7),
speed(5),
moveDirection(NoMove),
controller(controller)
{
}
QRectF Snake::boundingRect() const
{
qreal minX = head.x();
qreal minY = head.y();
qreal maxX = head.x();
qreal maxY = head.y();
foreach (QPointF p, tail) {
maxX = p.x() > maxX ? p.x() : maxX;
maxY = p.y() > maxY ? p.y() : maxY;
minX = p.x() < minX ? p.x() : minX;
minY = p.y() < minY ? p.y() : minY;
}
QPointF tl = mapFromScene(QPointF(minX, minY));
QPointF br = mapFromScene(QPointF(maxX, maxY));
QRectF bound = QRectF(tl.x(), // x
tl.y(), // y
br.x() - tl.x() + SNAKE_SIZE, // width
br.y() - tl.y() + SNAKE_SIZE //height
);
return bound;
}
QPainterPath Snake::shape() const
{
QPainterPath path;
path.setFillRule(Qt::WindingFill);
path.addRect(QRectF(0, 0, SNAKE_SIZE, SNAKE_SIZE));
foreach (QPointF p, tail) {
QPointF itemp = mapFromScene(p);
path.addRect(QRectF(itemp.x(), itemp.y(), SNAKE_SIZE, SNAKE_SIZE)); // so plot snake one by one tile
}
return path;
}
void Snake::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
painter->save();
painter->fillPath(shape(), Qt::yellow);
painter->restore();
}
void Snake::setMoveDirection(Direction direction)
{
if (moveDirection == MoveLeft && direction == MoveRight)
return;
if (moveDirection == MoveRight && direction == MoveLeft)
return;
if (moveDirection == MoveUp && direction == MoveDown)
return;
if (moveDirection == MoveDown && direction == MoveUp)
return;
moveDirection = direction;
}
Snake::Direction Snake::currentDirection()
{
return moveDirection;
}
void Snake::advance(int step)
{
if (!step) {
return;
}
if (tickCounter++ % speed != 0) {
return;
}
if (moveDirection == NoMove) {
return;
}
if (growing > 0) {
QPointF tailPoint = head;
tail << tailPoint;
growing -= 1;
} else {
tail.removeFirst();
tail << head;
}
switch (moveDirection) {
case MoveLeft:
moveLeft();
break;
case MoveRight:
moveRight();
break;
case MoveUp:
moveUp();
break;
case MoveDown:
moveDown();
break;
}
setPos(head);
handleCollisions();
}
void Snake::moveLeft()
{
head.rx() -= SNAKE_SIZE;
if (head.rx() < -100) {
head.rx() = 90;
}
}
void Snake::moveRight()
{
head.rx() += SNAKE_SIZE;
if (head.rx() >= 100) {
head.rx() = -100;
}
}
void Snake::moveUp()
{
head.ry() -= SNAKE_SIZE;
if (head.ry() < -100) {
head.ry() = 90;
}
}
void Snake::moveDown()
{
head.ry() += SNAKE_SIZE;
if (head.ry() >= 100) {
head.ry() = -100;
}
}
void Snake::handleCollisions()
{
QList<QGraphicsItem *> collisions = collidingItems();
// Check collisions with other objects on screen
foreach (QGraphicsItem *collidingItem, collisions) {
if (collidingItem->data(GD_Type) == GO_Food) {
// Let GameController handle the event by putting another apple
controller.snakeAteFood((Food *)collidingItem);
growing += 1;
}
else if (collidingItem->data(GD_Type) == GO_Wall) {
controller.snakeHitWall();
}
}
// Check snake eating itself
if (tail.contains(head)) {
controller.snakeAteItself();
}
}