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LevelSaver.java
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44 lines (35 loc) · 1.28 KB
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import java.io.BufferedReader;
import java.io.DataInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.Scanner;
public class LevelSaver {
public static void player(String playerName){
Player player = Map.getPlayerOne();
Level level = LevelLoader.getPlayerStart();
Enemy enemy1 = Map.getEnenemyOne();
Map map = Map.getMapActual();
int x = player.getCurrentXLocation();
int y = player.getCurrentYLocation();
int a = enemy1.getCurrentXLocation();
int b = enemy1.getCurrentYLocation();
String playerCoord = x + "," + y;
String enemyCoord = a + "," + b;
//if file exists rewrite, otherwise make file
FileWriter writer = new FileWriter(player + ".txt", false);
String playerFile = player.toString() + System.lineSeparator() +
level.toString + System.lineSeparator() + map.toString() + System.lineSeparator()
+ playerCoord + System.lineSeparator() + enemyCoord;
//get the player from game
//get the level from game
//get the player time
//get the player position
//get the enemy positions
//get the map position
}
}