-
Notifications
You must be signed in to change notification settings - Fork 4
Expand file tree
/
Copy pathController.cs
More file actions
198 lines (183 loc) · 8.81 KB
/
Controller.cs
File metadata and controls
198 lines (183 loc) · 8.81 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
using System;
using UnityEngine;
using System.Linq;
using System.Collections.Generic;
namespace VisibleLockerInterior {
internal class Controller {
private const string interiorName = "mod_LockerInterior";
private const int itemPerRow = 8;
private static readonly float[] xPos =
{ 0.469f, 0.335f, 0.201f, 0.067f, -0.067f, -0.201f, -0.335f, -0.469f };
private static readonly float[] yPos =
{ 1.58803f, 1.32938f, 0.966707f, 0.57335f, 0.288304f, 0.046258f };
private const float zPos = -0.03f;
public static void UpdateInterior(StorageContainer sc) {
if ("Locker(Clone)" != sc.prefabRoot.name) return;
var interior = GetInteriorInstance(sc);
var items = GetSortedItems(sc.storageRoot.gameObject);
var dummies = GetSortedDummies(interior);
for (int i = 0, j = 0; i < items.Count || j < dummies.Count;) {
var targetPosition =
new Vector3(xPos[i % itemPerRow], yPos[i / itemPerRow], zPos);
int cmp =
i == items.Count ? 1 :
j == dummies.Count ? -1 :
CompareTechType(
items[i].GetComponent<Pickupable>().GetTechType(),
dummies[j].GetComponent<VisibleLockerInteriorDummyData>().techType
);
if (cmp == -1) {
var dummy = CreateDummy(interior, items[i]);
RepositionDummy(dummy.gameObject, targetPosition);
i++;
} else if (cmp == 0) {
RepositionDummy(dummies[j].gameObject, targetPosition);
i++; j++;
} else {
GameObject.Destroy(dummies[j].gameObject);
j++;
}
}
}
private static GameObject CreateDummy(GameObject interior, GameObject src) {
var dummy = GameObject.Instantiate(src, interior.transform);
var techType = src.GetComponent<Pickupable>()?.GetTechType() ?? TechType.None;
var classId = src.GetComponent<PrefabIdentifier>()?.ClassId ?? "";
dummy.SetActive(true);
SanitizeObject(dummy, techType);
var dummyComp = dummy.AddComponent<VisibleLockerInteriorDummyData>();
dummyComp.techType = techType;
dummyComp.prefabId = classId;
return dummy;
}
private static void RepositionDummy(GameObject dummy, Vector3 targetPosition) {
var bounds = GetIdealBounds(dummy);
dummy.transform.localRotation = GetIdealRotation(dummy);
var scale = new[] {
0.13f / bounds.size.x,
0.14f / bounds.size.y,
0.27f / bounds.size.z
}.Min() * GetIdealDeltaScale(dummy);
var offset = -bounds.center + bounds.extents.y * Vector3.up;
dummy.transform.localScale = scale * Vector3.one;
dummy.transform.localPosition = targetPosition + offset * scale;
}
private static void SanitizeObject(GameObject obj, TechType techType) {
if (!obj.activeSelf || obj.name.StartsWith("x")) {
GameObject.Destroy(obj);
return;
}
var destroyList = new List<Component>();
do {
destroyList.Clear();
destroyList.AddRange(obj.GetComponents<Collider>());
destroyList.AddRange(obj.GetComponents<Rigidbody>());
destroyList.AddRange(obj.GetComponents<ParticleSystem>());
foreach (var r in obj.GetComponents<Renderer>()) {
if (r is MeshRenderer || r is SkinnedMeshRenderer) continue;
destroyList.Add(r);
}
foreach (var b in obj.GetComponents<Behaviour>()) {
if (b is SkyApplier) {
b.enabled = true;
} else if (b is Animator && Quirk.MustHaveAnimator(techType)) {
b.enabled = false;
} else {
destroyList.Add(b);
}
}
destroyList.Reverse();
foreach (var comp in destroyList) GameObject.DestroyImmediate(comp);
} while (destroyList.Count > 0);
foreach (Transform childTransform in obj.transform)
SanitizeObject(childTransform.gameObject, techType);
}
private static Quaternion GetIdealRotation(GameObject dummy) {
var comp = dummy.GetComponent<VisibleLockerInteriorDummyData>();
return Quirk.overrideRotation.ContainsKey(comp.prefabId) ?
Quirk.overrideRotation[comp.prefabId] :
Quirk.GetIdealRotationByTechType(comp.techType);
}
private static Bounds GetIdealBounds(GameObject dummy) {
var comp = dummy.GetComponent<VisibleLockerInteriorDummyData>();
if (Quirk.overrideBounds.ContainsKey(comp.prefabId))
return Quirk.overrideBounds[comp.prefabId];
var currentRot = dummy.transform.rotation;
var currentScale = dummy.transform.localScale;
var currentPos = dummy.transform.localPosition;
dummy.transform.rotation = GetIdealRotation(dummy);
dummy.transform.localScale = Vector3.one;
dummy.transform.position = Vector3.zero;
var renderers = dummy.GetComponentsInChildren<Renderer>();
if (renderers.Length == 0)
return new Bounds(dummy.transform.position, Vector3.zero);
var b = renderers[0].bounds;
foreach (Renderer r in renderers)
if (r is MeshRenderer || r is SkinnedMeshRenderer)
b.Encapsulate(r.bounds);
dummy.transform.rotation = currentRot;
dummy.transform.localScale = currentScale;
dummy.transform.position = currentPos;
return Quirk.overrideBounds[comp.prefabId] = b;
}
private static float GetIdealDeltaScale(GameObject dummy) {
var comp = dummy.GetComponent<VisibleLockerInteriorDummyData>();
return Quirk.overrideDeltaScale.ContainsKey(comp.prefabId) ?
Quirk.overrideDeltaScale[comp.prefabId] :
1;
}
private static GameObject GetInteriorInstance(StorageContainer sc) {
var locker = sc.prefabRoot;
var interiorTransform = locker.transform.Find(interiorName);
if (interiorTransform) return interiorTransform.gameObject;
var interiorObject = new GameObject(interiorName);
interiorObject.transform.SetParent(locker.transform);
interiorObject.transform.localRotation = Quaternion.identity;
interiorObject.transform.localPosition = Vector3.zero;
return interiorObject;
}
private static List<GameObject> GetSortedItems(GameObject storageRoot) {
var result = new List<GameObject>(storageRoot.transform.childCount);
foreach (Transform item in storageRoot.transform) {
if (!item.gameObject.GetComponent<Pickupable>()) continue;
result.Add(item.gameObject);
}
result.Sort(
(g1, g2) =>
CompareTechType(
g1.GetComponent<Pickupable>().GetTechType(),
g2.GetComponent<Pickupable>().GetTechType()
)
);
return result;
}
private static List<GameObject> GetSortedDummies(GameObject lockerInterior) {
var result = new List<GameObject>(lockerInterior.transform.childCount);
foreach (Transform dummyTransform in lockerInterior.transform)
result.Add(dummyTransform.gameObject);
result.Sort(
(g1, g2) =>
CompareTechType(
g1.GetComponent<VisibleLockerInteriorDummyData>().techType,
g2.GetComponent<VisibleLockerInteriorDummyData>().techType
)
);
return result;
}
private static int CompareTechType(TechType t1, TechType t2) {
var size1 = CraftData.GetItemSize(t1);
var size2 = CraftData.GetItemSize(t2);
if (size1.Equals(size2)) return t1.CompareTo(t2);
var l1 = Math.Max(size1.x, size1.y);
var l2 = Math.Max(size2.x, size2.y);
if (l1 != l2) return l2.CompareTo(l1);
var a1 = size1.x * size1.y;
var a2 = size2.x * size2.y;
return a1 == a2 ? size2.y.CompareTo(size1.y) : a2.CompareTo(a1);
}
}
internal class VisibleLockerInteriorDummyData : MonoBehaviour {
public TechType techType;
public string prefabId;
}
}