Unless stated otherwise.
Any and all items are supplied as is, without warranty of any kind, explicit
or implied. Any user is solely responsible for any issues, damages or other
liability arising from, out of or in connection with the software or the use
or other dealings in the software.
This script allows a Maya user to create a GUI where he/she can
- Show and Hide the Local Rotation Axes for joints (can propagate to children in hierarchy)
- Freeze rotation so that Rotate values become Joint Orient values
- Zero out Rotate and Rotate Axis values.
- Aim parent joint towards child according to aim, up and world up settings. If several children are available user can choose to aim at one child or an average of all (can propagate to children in hierarchy).
- Add and subtract from Joint Orient values.