@@ -27,66 +27,66 @@ if (!hasInterface) exitWith {};
2727
2828 // Add Drag Bodies module
2929 if (! isNil " ace_dragging" ) then {
30- #include " modules\module_dragBodies.sqf"
30+ #include " modules\module_dragBodies.inc. sqf"
3131 };
3232}] call CBA_fnc_addEventHandlerArgs ;
3333
3434// Add functionality
35- #include " modules\functionality_dragBodies.sqf"
35+ #include " modules\functionality_dragBodies.inc. sqf"
3636
3737// Add modules
38- #include " modules\module_behaviourCrew.sqf"
39- #include " modules\module_captive.sqf"
40- #include " modules\module_carBomb.sqf"
41- #include " modules\module_channelVisibility.sqf"
42- #include " modules\module_configureDoors.sqf"
43- #include " modules\module_createResupply.sqf"
44- #include " modules\module_deleteObjectForced.sqf"
45- #include " modules\module_deleteZeus.sqf"
46- #include " modules\module_dogAttack.sqf"
47- #include " modules\module_dustStorm.sqf"
48- #include " modules\module_garrisonBuilding.sqf"
49- #include " modules\module_gearScript.sqf"
50- #include " modules\module_grassRender.sqf"
51- #include " modules\module_mapMarkers.sqf"
52- #include " modules\module_missionEndModifier.sqf"
53- #include " modules\module_missionObjectCounter.sqf"
54- #include " modules\module_pauseTime.sqf"
55- #include " modules\module_removeGrenades.sqf"
56- #include " modules\module_suicideBomber.sqf"
57- #include " modules\module_switchUnit.sqf"
58- #include " modules\module_toggleConsciousnessForced.sqf"
59- #include " modules\module_trackUnitDeath.sqf"
60- #include " modules\module_unitParadrop.sqf"
61- #include " modules\module_unitParadropAction.sqf"
62- #include " modules\module_vehicleExplosionPrevention.sqf"
38+ #include " modules\module_behaviourCrew.inc. sqf"
39+ #include " modules\module_captive.inc. sqf"
40+ #include " modules\module_carBomb.inc. sqf"
41+ #include " modules\module_channelVisibility.inc. sqf"
42+ #include " modules\module_configureDoors.inc. sqf"
43+ #include " modules\module_createResupply.inc. sqf"
44+ #include " modules\module_deleteObjectForced.inc. sqf"
45+ #include " modules\module_deleteZeus.inc. sqf"
46+ #include " modules\module_dogAttack.inc. sqf"
47+ #include " modules\module_dustStorm.inc. sqf"
48+ #include " modules\module_garrisonBuilding.inc. sqf"
49+ #include " modules\module_gearScript.inc. sqf"
50+ #include " modules\module_grassRender.inc. sqf"
51+ #include " modules\module_mapMarkers.inc. sqf"
52+ #include " modules\module_missionEndModifier.inc. sqf"
53+ #include " modules\module_missionObjectCounter.inc. sqf"
54+ #include " modules\module_pauseTime.inc. sqf"
55+ #include " modules\module_removeGrenades.inc. sqf"
56+ #include " modules\module_suicideBomber.inc. sqf"
57+ #include " modules\module_switchUnit.inc. sqf"
58+ #include " modules\module_toggleConsciousnessForced.inc. sqf"
59+ #include " modules\module_trackUnitDeath.inc. sqf"
60+ #include " modules\module_unitParadrop.inc. sqf"
61+ #include " modules\module_unitParadropAction.inc. sqf"
62+ #include " modules\module_vehicleExplosionPrevention.inc. sqf"
6363
6464// Optionals
6565private _cfgPatches = configFile >> " CfgPatches" ;
6666GVAR(ACEClipboardLoaded) = isClass (configFile >> " ACE_Extensions" >> " ace_clipboard" );
6767
6868// Check if ACE Dragging is loaded
6969if (! isNil " ace_dragging" ) then {
70- #include " modules\module_dragAndCarry.sqf"
70+ #include " modules\module_dragAndCarry.inc. sqf"
7171};
7272
7373// Check if ACE Medical components are loaded
7474if (! isNil " ace_medical_damage" ) then {
75- #include " modules\module_createInjuries.sqf"
75+ #include " modules\module_createInjuries.inc. sqf"
7676};
7777
7878if (zen_common_aceMedicalTreatment) then {
79- #include " modules\module_createResupplyMedical.sqf"
79+ #include " modules\module_createResupplyMedical.inc. sqf"
8080};
8181
8282// Check if TFAR is loaded
8383if (isClass (_cfgPatches >> " tfar_core" ) || {isClass (_cfgPatches >> " task_force_radio" )}) then {
84- #include " modules\module_tfarRadioRange.sqf"
84+ #include " modules\module_tfarRadioRange.inc. sqf"
8585};
8686
8787// Check if RHS AFRF is loaded
8888if (isClass (_cfgPatches >> " rhs_main_loadorder" )) then {
89- #include " modules\module_rhsAps.sqf"
89+ #include " modules\module_rhsAps.inc. sqf"
9090};
9191// Optionals finished
9292
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