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Copy file name to clipboardExpand all lines: CHANGELOG.md
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# Changelog for Zeus Additions 27.9.2025
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1.6.11.0
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- Fixed paradrop module not selecting units.
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- Added "Assemble Static Weapon" context menu option that makes AI set up static weapons.
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- Removed "ACE Drag Bodies" module, as Zeus Additions now requires ACE 3.18.0, ACE having added native body dragging.
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# Changelog for Zeus Additions 9.2.2025
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1.6.10.0
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- Updated to use 2.18 commands.
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- Raised limit for automatic parachute deployment from 100 m to 150 m.
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- Updated to support ACE 3.18.0
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- Fixed bug with VBIED where vehicle could blow up numerous time in rapid succession.
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- Fixed bug with VBIED where vehicle could blow up numerous times in rapid succession.
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# Changelog for Zeus Additions 6.5.2024
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1.6.3.13
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- Added support for 2.12.
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- Changed "Remote Control (Switch Unit)" module method of going back into Zeus from pressing getting into the pause menu to pressing the Zeus interface keybind.
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- Unconscious and create injuries module doesn't notify players anymore.
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- Unconscious and create injuries modules don't notify players anymore.
Copy file name to clipboardExpand all lines: README.md
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<h2>Modules</h2>
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***ACE Drag and Carry:** Allows the Zeus to set object to be ACE draggable and carriable. The module can also set whether weight limits should be respected when trying to drag or carry the selected object.
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***ACE Drag Bodies:** Hidden if you have ACE 3.18.0 loaded, as it's part of ACE 3.18.0. Allows the Zeus to give players the option to drag corpses.
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***ACE Medical Injuries:** Allows the Zeus to create ACE Medical injuries on AI or players, either dead or alive. Also can create random wounds, taking a damage value and type you are able to set. Random damage can only be applied to a living unit.
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***ACE Medical Resupply:** Spawns an ACE medical resupply. If the module is placed on an object, it can put the resupply in the inventory of the object and clear out the inventory prior to that if wanted.
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***AI Crew Behaviour:** Can prevent AI from dismounting in combat and also when their vehicle is immobilized. Allows the Zeus to change if AI can turn out or not.
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***Enable ACE Medical missing addon hint:** If enabled, it will hint if ACE Medical is missing.
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***Enable TFAR missing addon hint:** If enabled, it will hint if TFAR is missing.
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***Enable RHS missing addon hint:** If enabled, it will hint if RHS is missing.
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***Enable JIP features:** If enabled, it will add JIP functionality to the server, if the player is a curator.
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***Enable Building Destruction handling:** If enabled, it will make floating objects near a building upon destruction fall to the ground.
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***Enable Mission Object Counter:** This will only work if the player is a curator. If enabled, it will count what you have placed down as a curator. If disabled, it will remove the counter, but not reset it.
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This mod also adds:
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- the ability to drag dead corpses as Zeus. In order to do so, you must be in the map screen.
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- gravity to objects that don't have gravity, when a building is destroyed. This must be enabled in the CBA settings.
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<h2>CBA Keybinds</h2>
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***Deep Copy** (default: **Ctrl-Alt-C**): Identical as ZEN's Deep Copy, but additionally copies AI features (e.g. pathing, FSM, etc.).
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***Deep Paste** (default: **Ctrl-Alt-V**): Identical as ZEN's Deep Paste, but places units under the cursor instead.
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<h2>How to - Spawn Ammo Resupply</h2>
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* Select initial option in the first window. If you cancel in the first window, it will not open up the second one.
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* "Control" + "shift" modifies the amount by 50.
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* When you press ok, it will spawn the magazines.
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<h2>JIP & Building destruction features</h2>
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<h2>Building destruction feature</h2>
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Only 1 client needs it to be enabled for it to be added to the server. If multiple clients have Zeus Additions and one or more have it turned on but the others not, the feature will still be enabled.
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