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*Peer-review published paper for this technique can be found here:*http://ieeexplore.ieee.org/abstract/document/7833375/
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My thesis can be found here (Spanish) here: https://raw.githubusercontent.com/jose-villegas/ThesisDocument/master/Tesis.pdf
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Computing indirect illumination is a challenging and complex problem for real-time rendering in 3D applications. This global illumination approach computes indirect lighting in real time utilizing a simplified version of the outgoing radiance and the scene stored in voxels.
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