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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<title>Flyerfighters | Jose Lima</title>
<link rel="stylesheet" href="./assets/css/style.css">
<link href="https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;600&family=Orbitron:wght@700&display=swap" rel="stylesheet">
</head>
<body>
<!-- Navigation Bar -->
<nav class="navbar">
<div class="nav-left">
<a href="index.html" style="color: inherit; text-decoration: none;">Jose Lima</a>
<div class="subheading">Information Systems @ CMU</div>
</div>
<ul class="nav-links">
<li><a href="about.html">About Me</a></li>
<li><a href="portfolio.html">Projects</a></li>
<li><a href="joselima_resume.pdf">Resume</a></li>
<!-- <li><a href="contact.html">Contact</a></li> -->
</ul>
</nav>
<!-- Hero Section -->
<header class="hero">
<h1>Flyerfighter</h1>
</header>
<!-- Bar 1 -->
<div class="project-meta-bar">
<div class="project-meta-item">
<span class="project-meta-label">Role</span>
<span class="project-meta-value">VR Gameplay Engineer</span>
</div>
<span class="project-meta-divider">|</span>
<div class="project-meta-item">
<span class="project-meta-label">Timeline</span>
<span class="project-meta-value">Feb 2025 – May 2025</span>
</div>
<span class="project-meta-divider">|</span>
<div class="project-meta-item">
<span class="project-meta-label">Course</span>
<span class="project-meta-value">Advanced Game Studio</span>
</div>
<span class="project-meta-divider">|</span>
<div class="project-meta-item">
<span class="project-meta-label">Team Size</span>
<span class="project-meta-value">5 people</span>
</div>
</div>
<!-- Bar 2 -->
<div class="project-meta-bar">
<div class="project-meta-item">
<span class="project-meta-label">Tools</span>
<span class="project-meta-value">Unity, C#, Meta Quest SDK, Perforce</span>
</div>
<span class="project-meta-divider">|</span>
<div class="project-meta-item">
<span class="project-meta-label"> GitHub</span>
<span class ="project-meta-value"> <a href="https://github.com/josecmu27/Flyerfighter" target="_blank" rel="noopener noreferrer">
Contributions
</a></span>
</div>
</div>
<!-- Main Content -->
<main class="main-content">
<section class="section">
<p>
FlyerFighters was a semester-long project developed for <strong>Advanced Game Studio</strong> at Carnegie Mellon University,
where I collaborated with a cross-disciplinary team of five including programmers, artists, and a product manager.
The game was themed around an imaginative firefighter experience set in a futuristic city, where players used unique traversal
mechanics to fly around and save civilians.
</p>
<br>
<div class="video-container">
<iframe
width="560"
height="315"
src="https://www.youtube.com/embed/kmXjipNrt8M"
title="Final Submission"
frameborder="0"
allowfullscreen>
</iframe>
</div>
<br>
<p>
The concept grew out of early prototyping sessions, where we experimented with different VR mechanics and traversal methods.
One particularly fun prototype involved flying with fire extinguishers, and this mechanic became the foundation for our game.
We developed the project in Unity using C#, combining strong technical systems with creative art direction to bring the firefighting theme to life.
</p>
<br>
<!-- Concept Art or Prototype Screenshot -->
<!-- <img src="assets/images/flyerfighters_concept.png" alt="Early FlyerFighters Prototype"
style="display:block; margin:20px auto; max-width:80%; border-radius:8px;"/> -->
<p>
My contributions spanned programming, UI design, and level design. I implemented a Game Manager that handled core systems such as
game states, player statistics, and save data, ensuring that players could maintain their progress as they explored the city
and rescued civilians. I also developed a slicing mechanic that allowed players to cut objects interactively using VR inputs
and collision triggers, which added variety and depth to the gameplay. Beyond programming, I designed and built UI elements
such as the title screen and selection menus to create a smooth and engaging player experience. I also contributed to the game’s
level design by creating a Hotel level, which challenged players to navigate vertically while rescuing civilians in a multi-story environment.
</p>
<figure style="margin: 20px auto; text-align:center; max-width:80%;">
<img src="assets/images/FlyerFightersSlicingShowcase.png"
alt="Project showcase image"
style="width:100%; border-radius:8px;">
<figcaption style="color:#aaa; font-size:0.9rem; margin-top:0.5rem;">
Slicing Mechanic Showcase
</figcaption>
</figure>
<!-- Level Design Screenshot
<img src="assets/images/flyerfighters_hotel.png" alt="Hotel Level"
style="display:block; margin:20px auto; max-width:80%; border-radius:8px;"/> -->
<p>
FlyerFighters taught me the strengths of cross-disciplinary collaboration, combining innovative VR mechanics,
interactive systems, and strong visual design. Presenting the project as a complete prototype highlighted both the creative
potential of VR gameplay and the importance of teamwork in building an engaging player experience. You can checkout my contributions <a href="https://github.com/josecmu27/Flyerfighter" target="_blank" rel="noopener noreferrer" style="font-weight:bold; color:#4da6ff; text-decoration:none;">
here.
</a>
</p>
</section>
<br>
</main>
<!-- Sticky Footer -->
<footer>
<div class="footer-icons">
<a href="mailto:joselima@andrew.cmu.edu" aria-label="Email">
<img src="assets/icons/email.svg" alt="Email Icon" class="email"/>
</a>
<a href="https://www.linkedin.com/in/jose-l-b4a2132a8/" target="_blank" rel="noopener noreferrer" aria-label="LinkedIn">
<img src="assets/icons/linkedin.svg" alt="LinkedIn Icon" class="linkedin" />
</a>
<a href="https://github.com/josecmu27" target="_blank" rel="noopener noreferrer" aria-label="Resume">
<img src="assets/icons/github.svg" alt="Github Icon" class = "linkedin"/>
</a>
<a href="joselima_resume.pdf" target="_blank" rel="noopener noreferrer" aria-label="Resume">
<img src="assets/icons/resume.svg" alt="Resume Icon" class = "resume"/>
</a>
</div>
</footer>
</body>
</html>