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docking.lua
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145 lines (111 loc) · 4.41 KB
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local ennui = require("ennui")
local DockSpace = ennui.Widgets.Dockspace
local DockableWindow = ennui.Widgets.Dockablewindow
local StackPanel = ennui.Widgets.Stackpanel
local Text = ennui.Widgets.Text
local Checkbox = ennui.Widgets.Checkbox
local Slider = ennui.Widgets.Slider
local TreeView = ennui.Widgets.Treeview
local TreeViewNode = ennui.Widgets.Treeviewnode
local Image = ennui.Widgets.Image
local host = ennui.Widgets.Host()
:setSize(love.graphics.getDimensions())
local dockSpace = DockSpace()
:setPosition(0, 0)
:setSize(ennui.Size.fill(), ennui.Size.fill())
host:addChild(dockSpace)
local editorWindow = DockableWindow()
:setTitle("Editor")
:setSize(ennui.Size.auto(), ennui.Size.auto())
:setDockSpace(dockSpace)
local editorPanel = StackPanel()
:setSpacing(8)
:setPadding(8)
:setSize(ennui.Size.fill(), ennui.Size.fill())
editorPanel:addChild(Text("Main Editor Area"):setColor(1, 1, 0.5))
editorPanel:addChild(Text("Drag windows to dock/undock"):setColor(0.7, 0.7, 0.7))
editorPanel:addChild(Image()
:setImagePath("examples/assets/img/frog.png")
:setSize(ennui.Size.auto(), ennui.Size.auto()))
editorWindow:setContent(editorPanel)
local propertiesWindow = DockableWindow()
:setTitle("Properties")
:setSize(ennui.Size.auto(), ennui.Size.auto())
:setDockSpace(dockSpace)
local propertiesPanel = StackPanel()
:setSpacing(8)
:setPadding(8)
:setSize(ennui.Size.fill(), ennui.Size.auto())
propertiesPanel:addChild(Text("Transform"):setColor(1, 1, 0.5))
propertiesPanel:addChild(Text("Position X:"):setColor(0.8, 0.8, 0.8))
propertiesPanel:addChild(Slider(0, 100, 50))
propertiesPanel:addChild(Text("Position Y:"):setColor(0.8, 0.8, 0.8))
propertiesPanel:addChild(Slider(0, 100, 50))
propertiesPanel:addChild(Text("Rotation:"):setColor(0.8, 0.8, 0.8))
propertiesPanel:addChild(Slider(0, 360, 0))
propertiesWindow:setContent(propertiesPanel)
local hierarchyWindow = DockableWindow()
:setTitle("Hierarchy")
:setSize(ennui.Size.auto(), ennui.Size.auto())
:setDockSpace(dockSpace)
local treeView = TreeView()
:setSize(ennui.Size.fill(), ennui.Size.auto())
:setRowHeight(24)
local root = TreeViewNode("Scene", "scene")
local camera = TreeViewNode("Main Camera", "camera")
local player = TreeViewNode("Player", "player")
local playerSprite = TreeViewNode("Sprite", "sprite")
local enemies = TreeViewNode("Enemies", "enemies")
local enemy1 = TreeViewNode("Enemy 1", "enemy1")
local enemy2 = TreeViewNode("Enemy 2", "enemy2")
player:addChild(playerSprite)
enemies:addChild(enemy1)
enemies:addChild(enemy2)
root:addChild(camera)
root:addChild(player)
root:addChild(enemies)
treeView:addChild(root)
hierarchyWindow:setContent(treeView)
local consoleWindow = DockableWindow()
:setTitle("Console")
:setSize(ennui.Size.auto(), ennui.Size.auto())
:setDockSpace(dockSpace)
local consolePanel = StackPanel()
:setSpacing(4)
:setPadding(8)
:setSize(ennui.Size.fill(), ennui.Size.auto())
consolePanel:addChild(Text("[INFO] Application started"):setColor(0.7, 0.9, 0.7))
consolePanel:addChild(Text("[INFO] Loading assets..."):setColor(0.7, 0.9, 0.7))
consolePanel:addChild(Text("[WARN] Missing texture"):setColor(1, 0.9, 0.5))
consolePanel:addChild(Text("[INFO] Scene loaded"):setColor(0.7, 0.9, 0.7))
consoleWindow:setContent(consolePanel)
local dockTree = dockSpace.dockTree
dockTree:addWidget(editorWindow, false)
editorWindow.props.isDocked = true
dockTree:split("horizontal", 0.20)
dockTree.rightChild:addWidget(propertiesWindow, false)
propertiesWindow.props.isDocked = true
dockTree.rightChild:split("vertical", 0.70)
dockTree.rightChild.rightChild:addWidget(consoleWindow, false)
consoleWindow.props.isDocked = true
dockTree.leftChild:addWidget(hierarchyWindow, false)
hierarchyWindow.props.isDocked = true
dockSpace:addChild(editorWindow)
dockSpace:addChild(propertiesWindow)
dockSpace:addChild(hierarchyWindow)
dockSpace:addChild(consoleWindow)
local floatingWindow = DockableWindow()
:setTitle("Floating Panel")
:setPosition(500, 200)
:setSize(220, 180)
:setDockSpace(dockSpace)
local floatingPanel = StackPanel()
:setSpacing(8)
:setPadding(8)
:setSize(ennui.Size.fill(), ennui.Size.auto())
floatingPanel:addChild(Text("Drag me to dock!"):setColor(1, 1, 0.5))
floatingPanel:addChild(Checkbox("Option A"))
floatingPanel:addChild(Checkbox("Option B"):setChecked(true))
floatingWindow:setContent(floatingPanel)
host:addChild(floatingWindow)
return host