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jrpg.lua
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295 lines (246 loc) · 8.48 KB
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local ennui = require("ennui")
local HorizontalStackPanel = ennui.Widgets.Horizontalstackpanel
local StackPanel = ennui.Widgets.Stackpanel
local TextButton = ennui.Widgets.Textbutton
local Text = ennui.Widgets.Text
local Rectangle = ennui.Widgets.Rectangle
local Image = ennui.Widgets.Image
-- Create a State object for reactive game data
-- Tables are automatically made nested-reactive with deep reactivity
local gameState = ennui.State({
time = 0,
gold = 0,
steps = 0,
characters = {
{
name = "Frog",
job = "Amphibian",
image = "examples/assets/img/frog.png",
stats = {
level = 15,
currentHp = 320,
maxHp = 350,
currentMp = 45,
maxMp = 60
},
row = "front"
},
{
name = "Lucca",
job = "Inventor",
image = "examples/assets/img/lucca.png",
stats = {
level = 14,
currentHp = 280,
maxHp = 300,
currentMp = 20,
maxMp = 30
},
row = "back"
},
{
name = "Crono",
job = "Hero",
image = "examples/assets/img/crono.png",
stats = {
level = 13,
currentHp = 200,
maxHp = 220,
currentMp = 80,
maxMp = 100
},
row = "front"
},
{
name = "Graggle",
job = "Creature",
image = "examples/assets/img/graggle.png",
stats = {
level = 14,
currentHp = 180,
maxHp = 180,
currentMp = 80,
maxMp = 100
},
row = "back"
}
}
})
local BorderBox = function()
local rectangle = Rectangle()
:setColor(0, 0, 0.35)
:setBorderColor(0.7, 0.7, 0.7)
:setSize(ennui.Size.fill(), ennui.Size.fill())
:setPadding(4, 4, 4, 4)
:setRadius(4)
return rectangle
end
local font = love.graphics.newFont("examples/assets/fonts/m5x7.ttf", 16)
local HeaderText = function(text)
return Text(text)
:setColor(0.4, 0.8, 1)
:setFont(font)
end
local NormalText = function(text)
return Text(text)
:setColor(1, 1, 1)
:setFont(font)
end
local CharacterInfo = function(characterState)
local characterBox = BorderBox()
:setSize(ennui.Size.fill(), ennui.Size.fill())
:setPadding(4, 8, 4, 8)
local characterHorizontalPanel = HorizontalStackPanel()
:setSpacing(10)
:setSize(ennui.Size.fill(), ennui.Size.auto())
local imageContainer = ennui.Widget()
:setSize(60, ennui.Size.fill())
local characterImage = Image(love.graphics.newImage(characterState.props.image))
:setSize(ennui.Size.auto(), ennui.Size.fill())
:setSizeConstraint(ennui.SizeConstraint.square)
:setVerticalAlignment("center")
:setHorizontalAlignment(characterState.props.row == "front" and "left" or "right")
characterState:watch("row", function(newRow)
characterImage:setHorizontalAlignment(newRow == "front" and "left" or "right")
end)
imageContainer:addChild(characterImage)
characterHorizontalPanel:addChild(imageContainer)
local statsGrid = ennui.Widget()
:setSize(ennui.Size.fill(), ennui.Size.auto())
:setLayoutStrategy(ennui.Layout.Grid(2, 4)
:setSpacing(0))
statsGrid:addChild(NormalText(characterState.props.name))
statsGrid:addChild(HeaderText()
:bindTo("text", characterState:bind("job"))
:setHorizontalAlignment("right")
)
local stats = characterState:scope("stats")
statsGrid:addChild(HeaderText("Lvl:"))
statsGrid:addChild(NormalText()
:bindTo("text", stats:bind("level"))
)
statsGrid:addChild(HeaderText("HP:"))
statsGrid:addChild(NormalText()
:bindTo("text", stats:format("{currentHp} / {maxHp}"))
)
statsGrid:addChild(HeaderText("MP:"))
statsGrid:addChild(NormalText()
:bindTo("text", stats:format("{currentMp} / {maxMp}"))
)
-- characterInfoStackPanel:addChild(statsGrid)
characterHorizontalPanel:addChild(statsGrid)
characterBox:addChild(characterHorizontalPanel)
return characterBox
end
local host = ennui.Widgets.Host()
:setSize(love.graphics.getDimensions())
local horizontalStackPanel = HorizontalStackPanel()
:setSpacing(4)
:setPadding(4)
:setSize(ennui.Size.fill(), ennui.Size.fill())
local leftStackPanel = StackPanel()
:setSpacing(5)
:setSize(ennui.Size.percent(0.66), ennui.Size.fill())
local rightStackPanel = StackPanel()
:setSpacing(5)
:setSize(ennui.Size.percent(0.33), ennui.Size.fill())
-- Left stack panel
-- Characters
do
local characterStackPanel = StackPanel()
:setSpacing(5)
:setSize(ennui.Size.fill(), ennui.Size.fill())
for i, _ in ipairs(gameState:getRaw("characters")) do
local charState = gameState:scope("characters." .. i)
local characterBox = CharacterInfo(charState)
characterStackPanel:addChild(characterBox)
end
leftStackPanel:addChild(characterStackPanel)
end
-- Right stack panel
-- Menu - Location - Stats
do
local menuStackPanel = StackPanel()
:setSpacing(5)
:setSize(ennui.Size.fill(), ennui.Size.fill())
for _, v in ipairs({
"Items",
"Magic",
"Equip",
"Status",
"Formation",
"Config",
}) do
local buttonBox = BorderBox()
:setSize(ennui.Size.fill(), ennui.Size.fill())
:setPadding(4, 8, 4, 8)
local button = TextButton(v)
:setSize(ennui.Size.fill(), 50)
:setBackgroundColor(0, 0, 0, 0)
:setFont(font)
:onClick(function()
for _, c in gameState:ipairs("characters") do
local charStats = c.stats
charStats.currentHp = math.min(charStats.currentHp + 20, charStats.maxHp)
charStats.currentMp = math.min(charStats.currentMp + 10, charStats.maxMp)
charStats.level = charStats.level + 1
if v == "Formation" then
if c.row == "front" then
c.row = "back"
else
c.row = "front"
end
end
end
end)
buttonBox:addChild(button)
menuStackPanel:addChild(buttonBox)
end
local statsBox = BorderBox()
:setSize(ennui.Size.fill(), ennui.Size.auto())
:setLayoutStrategy(ennui.Layout.Vertical():setSpacing(5))
:setPadding(4, 8, 4, 8)
statsBox:addChild(NormalText("Town Square")
:setSize(ennui.Size.auto(), ennui.Size.auto())
:setHorizontalAlignment("center"))
local statsGrid = ennui.Widget()
:setSize(ennui.Size.fill(), ennui.Size.auto())
:setLayoutStrategy(ennui.Layout.Grid(2, 3):setSpacing(5))
local timeComputed = gameState:computed("time", function()
return tostring(math.floor(gameState.props.time))
end)
local goldComputed = gameState:computed("gold", function()
return tostring(math.floor(gameState.props.steps) * math.floor(gameState.props.time))
end)
local stepsComputed = gameState:computed("steps", function()
return tostring(math.floor(gameState.props.steps))
end)
statsGrid:addChild(HeaderText("Time:"))
statsGrid:addChild(NormalText()
:bindTo("text", timeComputed)
:setTextHorizontalAlignment("right")
)
statsGrid:addChild(HeaderText("Gold:"))
statsGrid:addChild(NormalText()
:bindTo("text", goldComputed)
:setTextHorizontalAlignment("right")
:setSize(ennui.Size.fill(), ennui.Size.auto())
)
statsGrid:addChild(HeaderText("Steps:"))
statsGrid:addChild(NormalText()
:bindTo("text", stepsComputed)
:setTextHorizontalAlignment("right")
)
statsBox:addChild(statsGrid)
rightStackPanel:addChild(menuStackPanel)
rightStackPanel:addChild(statsBox)
end
horizontalStackPanel:addChild(leftStackPanel)
horizontalStackPanel:addChild(rightStackPanel)
local hostBackground = BorderBox()
:setSize(ennui.Size.fill(), ennui.Size.fill())
:setColor(0, 0, 0.15)
:setRadius(0)
hostBackground:addChild(horizontalStackPanel)
host:addChild(hostBackground)
return { host = host, gameState = gameState }