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| 1 | +#ifndef OBJECT_H |
| 2 | +#define OBJECT_H |
| 3 | +#include <SFML/Graphics.hpp> |
| 4 | + |
| 5 | +class Object : virtual public sf::Sprite { |
| 6 | + public: |
| 7 | + Object(); |
| 8 | + Object(sf::Texture &tex); |
| 9 | + virtual bool checkCollision(Object *obj) const = 0; |
| 10 | + virtual void snapCollision(Object *obj) = 0; |
| 11 | + virtual void drawCollision(sf::RenderTarget *target) const = 0; |
| 12 | + |
| 13 | + sf::Vector2f m_spd_vec; |
| 14 | + float m_mass; // 0 if static |
| 15 | + static bool g_draw_collisions; |
| 16 | +}; |
| 17 | + |
| 18 | +class Circle; |
| 19 | +class Rectangle; |
| 20 | + |
| 21 | +class Circle : public Object { |
| 22 | + public: |
| 23 | + Circle() : Object(), m_radius(1) {} |
| 24 | + Circle(sf::Texture &tex); |
| 25 | + Circle(sf::Texture &tex, float r) : Object(tex), m_radius(r) {} |
| 26 | + |
| 27 | + bool checkCollision(Object *obj) const override; |
| 28 | + bool checkCollision(Circle *obj) const; |
| 29 | + bool checkCollision(Rectangle *obj) const; |
| 30 | + |
| 31 | + void snapCollision(Object *obj) override; |
| 32 | + void snapCollision(Circle *obj); |
| 33 | + void snapCollision(Rectangle *obj); |
| 34 | + |
| 35 | + void drawCollision(sf::RenderTarget *target) const override; |
| 36 | + float getRadius() const { return m_radius; } |
| 37 | + |
| 38 | + private: |
| 39 | + float m_radius; |
| 40 | +}; |
| 41 | + |
| 42 | +class Rectangle : public Object { |
| 43 | + public: |
| 44 | + Rectangle() : Object(), m_size(2, 2) {} |
| 45 | + Rectangle(sf::Texture &tex); |
| 46 | + Rectangle(sf::Texture &tex, sf::Vector2f size) : Object(tex), m_size(size) {} |
| 47 | + |
| 48 | + bool checkCollision(Object *obj) const override; |
| 49 | + bool checkCollision(Rectangle *obj) const; |
| 50 | + bool checkCollision(Circle *obj) const; |
| 51 | + |
| 52 | + void snapCollision(Object *obj) override; |
| 53 | + void snapCollision(Circle *obj); |
| 54 | + void snapCollision(Rectangle *obj); |
| 55 | + |
| 56 | + void drawCollision(sf::RenderTarget *target) const override; |
| 57 | + const sf::Vector2f getSize() const { return m_size; } |
| 58 | + |
| 59 | + private: |
| 60 | + sf::Vector2f m_size; |
| 61 | +}; |
| 62 | + |
| 63 | +#endif |
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