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Bump to version 2.1.0-pre2
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deno_lib/README.md

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## API
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##### `interface Options { amplitude?; frequency?; octaves?; persistence? }`
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* `amplitude?: number` – Defaults to `1.0`
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* `frequency?: number` – Defaults to `1.0`
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* `octaves?: number` – Defaults to `1`
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* `persistence?: number` – Defaults to `0.5`
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- `amplitude?: number` – Defaults to `1.0`
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- `frequency?: number` – Defaults to `1.0`
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- `octaves?: number` – Defaults to `1`
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- `persistence?: number` – Defaults to `0.5`
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- `scale?: (x: number) => number` – Defaults to `undefined`
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##### `makeCuboid(width, height, depth, noise3, options?): number[][][]`
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* `width: number`
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* `height: number`
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* `depth: number`
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* `noise3: (x: number, y: number, z: number) => number`
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* `options?: Options = {}`
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- `width: number`
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- `height: number`
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- `depth: number`
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- `noise3: (x: number, y: number, z: number) => number`
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- `options?: Options = {}`
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Generates a three-dimensional noise field for a rectangular cuboid.
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##### `makeCylinderSurface(circumference, height, noise3, options?): number[][]`
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* `circumference: number`
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* `height: number`
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* `noise3: (x: number, y: number, z: number) => number`
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* `options?: Options = {}`
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- `circumference: number`
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- `height: number`
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- `noise3: (x: number, y: number, z: number) => number`
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- `options?: Options = {}`
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Generates a two-dimensional noise field formed around a three-dimensional cylinder, such that it is continuous across the x-boundaries.
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##### `makeLine(length, noise1, options?): number[]`
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* `length: number`
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* `noise1: (x: number) => number`
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* `options?: Options = {}`
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- `length: number`
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- `noise1: (x: number) => number`
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- `options?: Options = {}`
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Generates a one-dimensional noise field.
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##### `makeRectangle(width, height, noise2, options?): number[][]`
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* `width: number`
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* `height: number`
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* `noise2: (x: number, y: number) => number`
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* `options?: Options = {}`
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- `width: number`
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- `height: number`
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- `noise2: (x: number, y: number) => number`
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- `options?: Options = {}`
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Generates a two-dimensional noise field isolated to `width` and `height` (non-continuous noise).
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##### `makeSphereSurface(circumference, options?): number[][]`
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* `circumference: number`
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* `noise3: (x: number, y: number, z: number) => number`
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* `options?: Options = {}`
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- `circumference: number`
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- `noise3: (x: number, y: number, z: number) => number`
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- `options?: Options = {}`
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Generates a two-dimensional noise field formed on the surface of a three-dimensional sphere.

package.json

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{
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"name": "fractal-noise",
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"version": "2.1.0-pre1",
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"version": "2.1.0-pre2",
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"description": "Fractal noise library",
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"keywords": [
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"noise",

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