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I would like to add some of the answers I found from months ago. I am not sure if they are upto date though Performance: However, it is certain that it has much better performance than vector tiles on flutter_map and even flutter_map in general. flutter_map and vector_map_tiles is 100% written in dart. This is great to support all plaforms but suffers in performance. Providers: |
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Hi @aytunch, it seems like you already did some good research. Let me still answer your questions. (:
Yes, the idea is to provide a mostly complete mapping experience.
The SymbolStyleLayer has this functionality but the WidgetLayer currently does not. The design idea is that you would use the more performant Markers/Symbols instead of widgets for better performance if you neet to display lots and lots of markers.
No, currently not. There is an open pull request that adds annotations that should enable popups as well.
A symbol layer gets added directly to your vector map style and gets rendered together with the map instead of inside flutter.
The caching should be according to the response headers provided by the tile server. There are some options to configure it on Android via the OfflineManager. Web only uses the caching that comes with the browser.
Yes it's possible to enable or disable map layers at runtime. All style entities are supported that are supported by the maplibre SDKs and following the maplibre style spec. Many Mapbox features work as well but not all, especially newer features.
Yes, the package does not limit you to any tile provider, you can even host your own tiles. I assume pricing would be the vector tiles row, if that does not exist probably the vector api yes.
When using functionality like vector maps,
Yes, currently up to 60° on Android and iOS and up to 85° on web. |
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Hi,
First of all thanks for this awesome initiative @josxha
I am long time flutter_map user. The biggest reason was the ability to have custom widgets as markers and clustering support.
I see this library has support for that using widgets layer which is cool. I haven't yet played with it.
Before diving deep in to this package, i would like to ask some questions. I went through the documentation site and if there are some things I missed there, i apologize beforehands.
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