diff --git a/README.md b/README.md index 04dcb0783..f5092756d 100644 --- a/README.md +++ b/README.md @@ -22,7 +22,7 @@ If you're not sure how to run a local development server, or if you run into som ## Exercise 1: GuessInput -First thing’s first: we need a way to submit guesses! +First things first: we need a way to submit guesses! In the standard Wordle game, a global event listener registers keypresses. This isn't very accessible, and so we're going to do things a little bit differently. @@ -150,7 +150,7 @@ There are two things that should help you tackle this exercise: - Create a new `Guess` component. 6 instances should be rendered at all times, no matter how many guesses have been submitted. - The `Guess` component should render 5 spans, each with the class of `cell`. -- Each cell should contain a letter, if the `Guess` instance has been given a value. If not, the cell should be blank. +- Each cell should contain a letter if the `Guess` instance has been given a value. If not, the cell should be blank. - Use the `NUM_OF_GUESSES_ALLOWED` constant, when needed. - No `key` warnings in the console. @@ -282,7 +282,7 @@ Here's what the keyboard looked like in my implementation: - Incorrect letters should have a dark gray background and white text - Unused letters should have a light gray background and black text - No need to include "Enter" and "Backspace" keys. -- Don't worry too much about the styling, trying to get the alignment to look exactly like a real keyboard. +- Don't worry too much about the styling trying to get the alignment to look exactly like a real keyboard. ## Restart button