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Question: possiblity and difficulty of implementing this synth into a retro video game engine #99

@githubgavin1337

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@githubgavin1337

Sorry for the exremely n00bish question, but I'm having a really hard time finding any beginner friendly information about this topic, so I thought I'd just post it here. I'm developing a retro style video game in the spirit of old MS-DOS games from the early 90's and I would like to accurately implement the AdLib type sound of those soundtracks and sound effects in software without having to program my own synthesizer from scratch, so I was just wondering if it is feasible to implement it using this project, just without the VST and GUI components, only the audio synthesis and MIDI file reading capabilities? The reason I would prefer this over just using the VST plugin in a DAW to produce fully rendered-out OGG/WAV files for the assets is to keep the file size to an absolute minimum, and also to have the ability to dynamically change the music on a MIDI parameter basis in real-time, accroding to the player's actions. Is this project what I'm looking for, or is there some other alternative that is more suitable for my purposes?

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