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Copy file name to clipboardExpand all lines: docs/Virtual-Anatomy-(Unreal-Engine)/Explorer-level (hospital and simple environment)/AddingNewBodyParts.md
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##Adding a New Model with the Picker
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# Adding new body parts
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To add a new part of the model, follow these steps. This guide assumes you have already imported your picker mesh and skeletal mesh.
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To add a new part of the model, follow these steps. This guide assumes that you have already imported your picker mesh, and skeletal mesh.
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1.**Make the Merged Model a Skeletal Mesh:**
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Refer to the [Animation](tions.md) chapter to learn how to create a Skeletal Mesh.
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Refer to the [Animation](Animations/Animations.md) chapter to learn how to create a Skeletal Mesh.
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2.**Create a New Blueprint:**
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Name it `BP_YourPartOfTheBody`.
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You should now see something like this:
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<figuremarkdown="span">
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 <figcaption>Viewport of the new body part and its picker mesh</figcaption>
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 <figcaption>Viewport of the new body part and its picker mesh</figcaption>
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</figure>
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11.**Configure the Picker Mesh:**
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Your configuration should look like this:
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<figuremarkdown="span">
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 <figcaption>Collision presets</figcaption>
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 <figcaption>Collision presets</figcaption>
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</figure>
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Once you've completed these steps, you should be able to select individual parts of the model as well as the entire skeletal mesh from the sidebar of the application.
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Once you have completed these steps, you should be able to select individual parts of the model as well as the entire skeletal mesh from the sidebar of the application.
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