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Jolt explicitly turns off exception handling, so when a new like this fails, the application will just crash. I don't think there's much point in improving this behavior. When an allocation fails, it's likely that any subsequent allocation will fail too, so the application is dead anyway. |
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Would you like to wrap any pointers with the class template “std::unique_ptr”?
Update candidates:
JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp
Lines 49 to 61 in cb2cbee
JoltPhysics/TestFramework/Image/LoadTGA.cpp
Lines 79 to 103 in cb2cbee
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