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| 1 | +class MazeGame(): |
| 2 | + def create_maze(self): |
| 3 | + maze = Maze() |
| 4 | + room1 = Room(1) |
| 5 | + room2 = Room(2) |
| 6 | + door = Door(room1, room2) |
| 7 | + |
| 8 | + room1.set_side('N', Wall()) |
| 9 | + room1.set_side('E', door) |
| 10 | + room1.set_side('S', Wall()) |
| 11 | + room1.set_side('W', Wall()) |
| 12 | + |
| 13 | + room1.set_side('N', Wall()) |
| 14 | + room1.set_side('E', Wall()) |
| 15 | + room1.set_side('S', Wall()) |
| 16 | + room2.set_side('W', door) |
| 17 | + |
| 18 | + maze.add_room(Room(1)) |
| 19 | + maze.add_room(Room(2)) |
| 20 | + |
| 21 | + |
| 22 | +class Maze(): |
| 23 | + def __init__(self): |
| 24 | + self.rooms = {} |
| 25 | + |
| 26 | + def add_room(self, room): |
| 27 | + self.rooms[room.room_no] = room |
| 28 | + |
| 29 | + def room_no(self, no): |
| 30 | + return self.rooms[no] |
| 31 | + |
| 32 | + |
| 33 | +class MapSite(): |
| 34 | + def enter(self): |
| 35 | + raise NotImplementedError |
| 36 | + |
| 37 | + |
| 38 | +class Room(MapSite): |
| 39 | + def __init__(self, room_no): |
| 40 | + self.room_no = room_no |
| 41 | + self.sides = {'N': None, |
| 42 | + 'E': None, |
| 43 | + 'S': None, |
| 44 | + 'W': None} |
| 45 | + |
| 46 | + def enter(self): |
| 47 | + print("Now standing room {0}".format(self.room_no)) |
| 48 | + return |
| 49 | + |
| 50 | + def set_side(self, side, target): |
| 51 | + if side not in self.sides: |
| 52 | + raise ValueError |
| 53 | + self.sides[side] = target |
| 54 | + |
| 55 | + def get_side(self, side): |
| 56 | + if side not in self.sides: |
| 57 | + raise ValueError |
| 58 | + return self.sides[side] |
| 59 | + |
| 60 | + |
| 61 | +class Wall(MapSite): |
| 62 | + def enter(self): |
| 63 | + print("Ouch, my nose! I hit a wall.") |
| 64 | + return |
| 65 | + |
| 66 | + |
| 67 | +class Door(MapSite): |
| 68 | + def __init__(self, room1=None, room2=None): |
| 69 | + self.room1 = room1 |
| 70 | + self.room2 = room2 |
| 71 | + self.is_open = False |
| 72 | + |
| 73 | + def enter(self): |
| 74 | + if self.is_open: |
| 75 | + print("Passing through a door...") |
| 76 | + else: |
| 77 | + print("Ouch! I banged my nose on a door. :(") |
| 78 | + return |
| 79 | + |
| 80 | + def other_side_from(self, side): |
| 81 | + if side not in [self.room1, self.room2]: |
| 82 | + raise ValueError |
| 83 | + else: |
| 84 | + return self.room1 if side == self.room2 else self.room2 |
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