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+124
-15
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9 files changed

+124
-15
lines changed
Lines changed: 14 additions & 15 deletions
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<?xml version="1.0" encoding="UTF-8"?>
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<Defs>
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<RimBees.BeeCombinationDef>
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<defName>RB_CombinationTier3_DiceOfDestiny_1</defName>
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<bee1>Adaptive</bee1>
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<bee2>Aurum</bee2>
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<result>
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<li>Casino</li>
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</result>
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<li>Casino</li>
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</result>
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</RimBees.BeeCombinationDef>
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<RimBees.BeeCombinationDef>
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<defName>RB_CombinationTier3_DiceOfDestiny_2</defName>
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<bee1>Casino</bee1>
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<bee2>Oily</bee2>
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<result>
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<li>Ominous</li>
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</result>
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<li>Ominous</li>
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</result>
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</RimBees.BeeCombinationDef>
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<RimBees.BeeCombinationDef>
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<defName>RB_CombinationTier3_DiceOfDestiny_3</defName>
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<bee1>Casino</bee1>
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<bee2>Precious</bee2>
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<result>
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<li>Fortunate</li>
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</result>
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<li>Fortunate</li>
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</result>
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</RimBees.BeeCombinationDef>
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<RimBees.BeeCombinationDef>
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<defName>RB_CombinationTier4_DiceOfDestiny_4</defName>
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<bee1>Ominous</bee1>
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<bee2>Fortunate</bee2>
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<result>
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<li>Gacha</li>
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</result>
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</RimBees.BeeCombinationDef>
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</Defs>

1.6/Mods/AlphaRandom/Defs/BeeListDefs/BeeListDefs_DiceOfDestiny.xml

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<nameString>Fortunate</nameString>
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<beeQueenDef>RB_Bee_Fortunate_Queen</beeQueenDef>
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</RimBees.BeeListDef>
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<RimBees.BeeListDef>
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<defName>RB_GachaBeeList</defName>
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<beeDroneDef>RB_Bee_Gacha_Drone</beeDroneDef>
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<nameString>Gacha</nameString>
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<beeQueenDef>RB_Bee_Gacha_Queen</beeQueenDef>
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</RimBees.BeeListDef>
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</Defs>

1.6/Mods/AlphaRandom/Defs/ThingDefs_Items/Items_BeeResearch_DiceOfDestiny.xml

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<li>RB_BeeResearchTierDiceOfDestiny</li>
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</thingCategories>
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</ThingDef>
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<ThingDef ParentName="RB_ResearchPapersBaseDiceOfDestiny">
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<defName>RB_ResearchPapersBeeResearchFortunateOminous</defName>
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<comps>
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<li Class="RimBees.CompProperties_BeeResearchData">
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<firstBee>RB_Bee_Fortunate_Queen</firstBee>
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<secondBee>RB_Bee_Ominous_Queen</secondBee>
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<resultingBees>
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<li>RB_Bee_Gacha_Queen</li>
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</resultingBees>
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</li>
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</comps>
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<thingCategories>
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<li>RB_BeeResearchTierDiceOfDestiny</li>
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</thingCategories>
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</ThingDef>
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</Defs>

1.6/Mods/AlphaRandom/Defs/ThingDefs_Items/Items_Bees_DiceOfDestiny.xml

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<texPath>Things/Item/Bees/RB_Bee_Fortunate_Queen</texPath>
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</graphicData>
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</ThingDef>
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<!--=============== Gacha ====================-->
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<ThingDef ParentName="RB_BeeBase" Name="RB_GachaBeeBase" Abstract="True" >
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<description>This bee takes a deep breath and launches into a weird tirade: "See, you get a "banner" and then you make "rolls" on them. But these are not your regular banners, oh no, these represent a "pool" of items, and most of them are common, but sometimes they are not, they are somehow super special. And then if you luck sucks there is a "pity" mechanic, which doesn't mean I am laughing at what a loser you are (although I am), it means that after losing a lot you get thrown some scraps so you feel like less of a loser. This isn’t a game, it’s a pact with probability. You begin with gems. But gems convert into crystals. Crystals convert into tickets. Tickets convert into enhanced tickets...".\n\nBee Traits:\n\nProduction time: 10 days\nNocturnal: No\nPluviophile: No\nUnusual plants needed: None\nMinimum Temperature: 0ºC\nMaximum temperature: 30ºC</description>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<tradeability>Buyable,Sellable</tradeability>
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<comps>
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<li Class="RimBees.CompProperties_Bees">
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<species>Gacha</species>
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<comb>RB_Gacha_Honeycomb</comb>
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<combtimedays>10</combtimedays>
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<nocturnal>false</nocturnal>
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<pluviophile>false</pluviophile>
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<weirdplantneeded>no</weirdplantneeded>
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<tempMin>0</tempMin>
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<tempMax>30</tempMax>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="RB_GachaBeeBase">
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<defName>RB_Bee_Gacha_Drone</defName>
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<label>Gacha drone</label>
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<graphicData>
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<texPath>Things/Item/Bees/RB_Bee_Gacha_Drone</texPath>
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</graphicData>
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</ThingDef>
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<ThingDef ParentName="RB_GachaBeeBase">
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<defName>RB_Bee_Gacha_Queen</defName>
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<label>Gacha queen</label>
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<graphicData>
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<texPath>Things/Item/Bees/RB_Bee_Gacha_Queen</texPath>
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</graphicData>
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</ThingDef>
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</Defs>

1.6/Mods/AlphaRandom/Defs/ThingDefs_Items/Items_Combs_DiceOfDestiny.xml

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<ARandom_FateManipulator_Chaotic>1</ARandom_FateManipulator_Chaotic>
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</butcherProducts>
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</ThingDef>
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<ThingDef ParentName="RB_CombBase">
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<defName>RB_Gacha_Honeycomb</defName>
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<label>gacha honeycomb</label>
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<description>This is a honeycomb produced by gacha bees. You are not very sure what gacha bees do, and any attempt to explain their mechanics just leaves you more confused. Something about banners and pity. Honeycombs can be processed in a Honey Extractor to get honey, beeswax and a random lootbox.</description>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<texPath>Things/Item/Combs/RB_Gacha_Honeycomb</texPath>
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</graphicData>
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<butcherProducts>
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<RB_BaseHoney>40</RB_BaseHoney>
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<RB_Beeswax>50</RB_Beeswax>
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<RB_RandomLootbox>1</RB_RandomLootbox>
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</butcherProducts>
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</ThingDef>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="ResourceBase">
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<defName>RB_RandomLootbox</defName>
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<label>random lootbox</label>
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<description>Spawn random lootbox.</description>
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<fillPercent>0.50</fillPercent>
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<rotatable>false</rotatable>
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<tickerType>Normal</tickerType>
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<clearBuildingArea>false</clearBuildingArea>
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<graphicData>
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<texPath>Things/Item/ARandom_MaterialsLootBox</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<statBases>
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<MaxHitPoints>300</MaxHitPoints>
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<WorkToBuild>2000</WorkToBuild>
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<Mass>.01</Mass>
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<Flammability>0.5</Flammability>
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</statBases>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<building>
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<isEdifice>false</isEdifice>
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<canPlaceOverWall>true</canPlaceOverWall>
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</building>
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<comps>
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<li Class="RimBees.CompProperties_RandomItemSpawner">
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<amount>1</amount>
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<categories><li>ARandom_LootBoxes</li></categories>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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