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script.js
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187 lines (153 loc) · 4.63 KB
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import { WORDS } from "./names.js";
const NUMBER_OF_GUESSES = 6;
let guessesRemaining = NUMBER_OF_GUESSES;
let currentGuess = [];
let nextLetter = 0;
let rightGuessString = WORDS[Math.floor(Math.random() * WORDS.length)]
console.log(rightGuessString)
toastr.options = {
"closeButton": true,
"debug": false,
"newestOnTop": false,
"progressBar": true,
"positionClass": "toast-top-right",
"preventDuplicates": false,
"onclick": null,
"showDuration": "300",
"hideDuration": "20000",
"timeOut": "5000",
"extendedTimeOut": "1000",
"showEasing": "swing",
"hideEasing": "linear",
"showMethod": "fadeIn",
"hideMethod": "fadeOut"
}
function initBoard() {
let board = document.getElementById("game-board");
for (let i = 0; i < NUMBER_OF_GUESSES; i++) {
let row = document.createElement("div")
row.className = "letter-row"
for (let j = 0; j < 5; j++) {
let box = document.createElement("div")
box.className = "letter-box"
row.appendChild(box)
}
board.appendChild(row)
}
}
function shadeKeyBoard(letter, color) {
for (const elem of document.getElementsByClassName("keyboard-button")) {
if (elem.textContent === letter) {
let oldColor = elem.style.backgroundColor
if (oldColor === 'green') {
return
}
if (oldColor === 'yellow' && color !== 'green') {
return
}
elem.style.backgroundColor = color
break
}
}
}
function deleteLetter () {
let row = document.getElementsByClassName("letter-row")[6 - guessesRemaining]
let box = row.children[nextLetter - 1]
box.textContent = ""
box.classList.remove("filled-box")
currentGuess.pop()
nextLetter -= 1
}
function checkGuess () {
let row = document.getElementsByClassName("letter-row")[6 - guessesRemaining]
let guessString = ''
let rightGuess = Array.from(rightGuessString)
for (const val of currentGuess) {
guessString += val
}
if (guessString.length != 5) {
toastr.alert("Not enough letters!")
return
}
for (let i = 0; i < 5; i++) {
let letterColor = ''
let box = row.children[i]
let letter = currentGuess[i]
let letterPosition = rightGuess.indexOf(currentGuess[i])
// is letter in the correct guess
if (letterPosition === -1) {
letterColor = 'grey'
} else {
// now, letter is definitely in word
// if letter index and right guess index are the same
// letter is in the right position
if (currentGuess[i] === rightGuess[i]) {
// shade green
letterColor = 'green'
} else {
// shade box yellow
letterColor = 'yellow'
}
rightGuess[letterPosition] = "#"
}
box.style.backgroundColor = letterColor
shadeKeyBoard(letter, letterColor)
}
if (guessString === rightGuessString) {
toastr.success("You guessed right! Game over!")
guessesRemaining = 0
return
} else {
guessesRemaining -= 1;
currentGuess = [];
nextLetter = 0;
if (guessesRemaining === 0) {
toastr.error("You've run out of guesses! Game over!")
toastr.info(`The right name was: "${rightGuessString}"`)
}
}
}
function insertLetter (pressedKey) {
if (nextLetter === 5) {
return
}
pressedKey = pressedKey
let row = document.getElementsByClassName("letter-row")[6 - guessesRemaining]
let box = row.children[nextLetter]
box.textContent = pressedKey
box.classList.add("filled-box")
currentGuess.push(pressedKey)
nextLetter += 1
}
document.getElementById("keyboard-cont").addEventListener("click", (e) => {
const target = e.target
if (!target.classList.contains("keyboard-button")) {
return
}
let key = target.textContent
if (key === "Del") {
key = "Backspace"
}
document.dispatchEvent(new KeyboardEvent("keyup", {'key': key}))
})
document.addEventListener("keyup", (e) => {
if (guessesRemaining === 0) {
return
}
let pressedKey = String(e.key)
if (pressedKey === "Backspace" && nextLetter !== 0) {
deleteLetter()
return
}
if (pressedKey === "Enter") {
checkGuess()
return
}
let found = pressedKey.match(/[a-z]/gi)
if (!found || found.length > 1) {
return
} else {
insertLetter(pressedKey)
}
})
initBoard()