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> **Warning**
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> !! Work in progress !!
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> **!!! Work in progress !!!**
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> Does not work, but could be fun to fix.
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# MERF Unity Viewer
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*Please note, that this is an unofficial port. I am not affiliated with the original authors or their institution.*
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## Known Issues
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- Everything mostly works up to calculating the diffuse term of the volume. But the *'evaluateNetwork()'* function in the shader seems to return unreasonably high values, probably due to some coordinate space or other platform-specific differences between the original Three.js viewer and Unity. Contributions welcome.
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## Acknowledgements
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[^1]: [Christian Reiser and Richard Szeliski and Dor Verbin and Pratul P. Srinivasan and Ben Mildenhall and Andreas Geiger and Jonathan T. Barron and Peter Hedman. MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes. SIGGRAPH, 2023](https://creiser.github.io/merf/)
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