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Description
Oops! The game crashed:
main.lua:2000: attempt to compare number with table
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0BETA-1224a-STEAMODDEDJumboFork, Uses Lovely]
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Brainstorm by OceanRamen [ID: Brainstorm, Version: 2.0.0-beta, Uses Lovely]
2: Card Sleeves by Larswijn [ID: CardSleeves, Priority: -10, Version: 1.8.0, Uses Lovely]
3: Reroll Packs by DorkDad141 [ID: RerollPacks]
4: Grab Bag by Th30ne [ID: GrabBag, Version: 0.8.31p1, Uses Lovely]
5: Bunco by Firch, RENREN, Peas, minichibis, J.D., Guwahavel, Ciirulean, ejwu [ID: Bunco, Priority: -1, Version: 5.4.7a
6: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 9.007199254741e+15, Version: 0.2.20, Uses Lovely]
7: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg, lord.ruby [ID: Talisman, Version: 2.7, Uses Lovely]
8: SDM_0's Stuff by SDM_0 [ID: sdm0sstuff, Version: 1.7.3a, Uses Lovely]
9: Ortalab by Ortalab Team [ID: ortalab, Version: 1.0.1a, Uses Lovely]
10: IncreaseJokerCap by Akita Attribute [ID: IncreaseJokerCap]
Lovely Mods:
Stack Traceback
(3) Lua field 'is_enough_to_win' at file 'main.lua:2000'
Local variables:
chips = number: 0
(*temporary) = 0 {array:table: 0x309ce1a0, sign:1}
(*temporary) = number: 0
(*temporary) = string: "attempt to compare number with table"
(4) Lua function '?' at file 'main.lua:1910' (best guess)
Local variables:
e = table: 0x2e052720 {click_offset:table: 0x2e5e81f0, children:table: 0x2e052748, parent:table: 0x2e052580, T:table: 0x2e5e8100, offset:table: 0x2e5e8ef0, role:table: 0x2e8c5680 (more...)}
new_preview_text = string: ""
should_juice = boolean: false
(5) Lua method 'update' at file 'engine/ui.lua:966'
Local variables:
self = table: 0x2e052720 {click_offset:table: 0x2e5e81f0, children:table: 0x2e052748, parent:table: 0x2e052580, T:table: 0x2e5e8100, offset:table: 0x2e5e8ef0, role:table: 0x2e8c5680 (more...)}
dt = number: 0.0232249
(6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2806'
Local variables:
self = table: 0x2d318dd0 {HUD_zodiac:table: 0x2e58d718, F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2e58d518, F_ENGLISH_ONLY:false, viewed_stake:1 (more...)}
dt = number: 0.00580622
http_resp = nil
move_dt = number: 0.00580622
(for generator) = C function: next
(for state) = table: 0x2d347540 {1:table: 0x2d9cf408, 2:table: 0x2e2aa338, 3:table: 0x2d9ce338, 4:table: 0x2dee8748, 5:table: 0x2e0d8348, 6:table: 0x2e0bfec8, 7:table: 0x2e251fd8 (more...)}
(for control) = number: nan
k = number: 320
v = table: 0x2e052720 {click_offset:table: 0x2e5e81f0, children:table: 0x2e052748, parent:table: 0x2e052580, T:table: 0x2e5e8100, offset:table: 0x2e5e8ef0, role:table: 0x2e8c5680 (more...)}
(7) Lua upvalue 'update_ref' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x2d318dd0 {HUD_zodiac:table: 0x2e58d718, F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2e58d518, F_ENGLISH_ONLY:false, viewed_stake:1 (more...)}
dt = number: 0.00580622
(8) Lua upvalue 'upd' at file 'main.lua:1470'
Local variables:
self = table: 0x2d318dd0 {HUD_zodiac:table: 0x2e58d718, F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2e58d518, F_ENGLISH_ONLY:false, viewed_stake:1 (more...)}
dt = number: 0.00580622
(9) Lua upvalue 'bunc_original_game_update' at file 'main.lua:2698'
Local variables:
self = table: 0x2d318dd0 {HUD_zodiac:table: 0x2e58d718, F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2e58d518, F_ENGLISH_ONLY:false, viewed_stake:1 (more...)}
dt = number: 0.00580622
(10) Lua upvalue 'game_update_ref' at file 'Bunco.lua:1055' (from mod with id Bunco)
Local variables:
self = table: 0x2d318dd0 {HUD_zodiac:table: 0x2e58d718, F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2e58d518, F_ENGLISH_ONLY:false, viewed_stake:1 (more...)}
dt = number: 0.00580622
(11) Lua upvalue 'game_update_ref' at file 'compatibility/_compatibility.lua:82' (from mod with id Multiplayer)
Local variables:
self = table: 0x2d318dd0 {HUD_zodiac:table: 0x2e58d718, F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2e58d518, F_ENGLISH_ONLY:false, viewed_stake:1 (more...)}
dt = number: 0.00580622
(12) Lua upvalue 'gameUpdateRef' at file 'networking/action_handlers.lua:1025' (from mod with id Multiplayer)
Local variables:
self = table: 0x2d318dd0 {HUD_zodiac:table: 0x2e58d718, F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2e58d518, F_ENGLISH_ONLY:false, viewed_stake:1 (more...)}
dt = number: 0.00580622
(13) Lua upvalue 'game_update_ref' at file 'ui/lobby.lua:480' (from mod with id Multiplayer)
Local variables:
self = table: 0x2d318dd0 {HUD_zodiac:table: 0x2e58d718, F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2e58d518, F_ENGLISH_ONLY:false, viewed_stake:1 (more...)}
dt = number: 0.00580622
(14) Lua method 'update' at file 'misc/mod_hash.lua:44' (from mod with id Multiplayer)
Local variables:
self = table: 0x2d318dd0 {HUD_zodiac:table: 0x2e58d718, F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2e58d518, F_ENGLISH_ONLY:false, viewed_stake:1 (more...)}
dt = number: 0.00580622
(15) Lua upvalue 'oldupd' at file 'main.lua:1005'
Local variables:
dt = number: 0.00580622
(16) Lua field 'update' at file 'main.lua:2731'
Local variables:
dt = number: 0.00580622
(17) Lua function '?' at file 'main.lua:944' (best guess)
(18) global C function 'xpcall'
(19) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 915 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])