|
| 1 | +import { IDict, IParsedShape } from '@jupytercad/schema'; |
| 2 | +import * as THREE from 'three'; |
| 3 | +import { |
| 4 | + acceleratedRaycast, |
| 5 | + computeBoundsTree, |
| 6 | + disposeBoundsTree |
| 7 | +} from 'three-mesh-bvh'; |
| 8 | +import { LineGeometry } from 'three/examples/jsm/lines/LineGeometry.js'; |
| 9 | +import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js'; |
| 10 | +import { LineSegments2 } from 'three/examples/jsm/lines/LineSegments2.js'; |
| 11 | + |
| 12 | +import { getCSSVariableColor } from '../tools'; |
| 13 | + |
| 14 | +export const DEFAULT_LINEWIDTH = 4; |
| 15 | +export const SELECTED_LINEWIDTH = 12; |
| 16 | + |
| 17 | +// Apply the BVH extension |
| 18 | + |
| 19 | +THREE.BufferGeometry.prototype.computeBoundsTree = computeBoundsTree; |
| 20 | +THREE.BufferGeometry.prototype.disposeBoundsTree = disposeBoundsTree; |
| 21 | +THREE.Mesh.prototype.raycast = acceleratedRaycast; |
| 22 | + |
| 23 | +export const DEFAULT_MESH_COLOR_CSS = '--jp-inverse-layout-color4'; |
| 24 | +export const DEFAULT_EDGE_COLOR_CSS = '--jp-inverse-layout-color2'; |
| 25 | +export const SELECTED_MESH_COLOR_CSS = '--jp-brand-color0'; |
| 26 | + |
| 27 | +export const DEFAULT_MESH_COLOR = new THREE.Color( |
| 28 | + getCSSVariableColor(DEFAULT_MESH_COLOR_CSS) |
| 29 | +); |
| 30 | +export const DEFAULT_EDGE_COLOR = new THREE.Color( |
| 31 | + getCSSVariableColor(DEFAULT_EDGE_COLOR_CSS) |
| 32 | +); |
| 33 | +export const SELECTED_MESH_COLOR = new THREE.Color( |
| 34 | + getCSSVariableColor(SELECTED_MESH_COLOR_CSS) |
| 35 | +); |
| 36 | + |
| 37 | +export type BasicMesh = THREE.Mesh< |
| 38 | + THREE.BufferGeometry, |
| 39 | + THREE.MeshBasicMaterial |
| 40 | +>; |
| 41 | + |
| 42 | +/** |
| 43 | + * The interface for a 3D pointer |
| 44 | + */ |
| 45 | +export interface IPointer { |
| 46 | + parent: BasicMesh; |
| 47 | + readonly mesh: BasicMesh; |
| 48 | +} |
| 49 | + |
| 50 | +/** |
| 51 | + * The result of mesh picking, contains the picked mesh and the 3D position of the pointer. |
| 52 | + */ |
| 53 | +export interface IPickedResult { |
| 54 | + mesh: BasicMesh; |
| 55 | + position: THREE.Vector3; |
| 56 | +} |
| 57 | + |
| 58 | +export function projectVector(options: { |
| 59 | + vector: THREE.Vector3; |
| 60 | + camera: THREE.Camera; |
| 61 | + width: number; |
| 62 | + height: number; |
| 63 | +}): THREE.Vector2 { |
| 64 | + const { vector, camera, width, height } = options; |
| 65 | + const copy = new THREE.Vector3().copy(vector); |
| 66 | + |
| 67 | + copy.project(camera); |
| 68 | + |
| 69 | + return new THREE.Vector2( |
| 70 | + (0.5 + copy.x / 2) * width, |
| 71 | + (0.5 - copy.y / 2) * height |
| 72 | + ); |
| 73 | +} |
| 74 | + |
| 75 | +export function computeExplodedState(options: { |
| 76 | + mesh: BasicMesh; |
| 77 | + boundingGroup: THREE.Box3; |
| 78 | + factor: number; |
| 79 | +}) { |
| 80 | + const { mesh, boundingGroup, factor } = options; |
| 81 | + const center = new THREE.Vector3(); |
| 82 | + boundingGroup.getCenter(center); |
| 83 | + |
| 84 | + const oldGeometryCenter = new THREE.Vector3(); |
| 85 | + mesh.geometry.boundingBox?.getCenter(oldGeometryCenter); |
| 86 | + |
| 87 | + const centerToMesh = new THREE.Vector3( |
| 88 | + oldGeometryCenter.x - center.x, |
| 89 | + oldGeometryCenter.y - center.y, |
| 90 | + oldGeometryCenter.z - center.z |
| 91 | + ); |
| 92 | + const distance = centerToMesh.length() * factor; |
| 93 | + |
| 94 | + centerToMesh.normalize(); |
| 95 | + |
| 96 | + const newGeometryCenter = new THREE.Vector3( |
| 97 | + oldGeometryCenter.x + distance * centerToMesh.x, |
| 98 | + oldGeometryCenter.y + distance * centerToMesh.y, |
| 99 | + oldGeometryCenter.z + distance * centerToMesh.z |
| 100 | + ); |
| 101 | + |
| 102 | + return { |
| 103 | + oldGeometryCenter, |
| 104 | + newGeometryCenter, |
| 105 | + vector: centerToMesh, |
| 106 | + distance |
| 107 | + }; |
| 108 | +} |
| 109 | + |
| 110 | +export function buildShape(options: { |
| 111 | + objName: string; |
| 112 | + data: IParsedShape; |
| 113 | + clippingPlanes: THREE.Plane[]; |
| 114 | + selected: boolean; |
| 115 | + guidata?: IDict; |
| 116 | +}): { |
| 117 | + meshGroup: THREE.Group; |
| 118 | + mainMesh: THREE.Mesh<THREE.BufferGeometry, THREE.MeshPhongMaterial>; |
| 119 | + edgesMeshes: LineSegments2[]; |
| 120 | +} | null { |
| 121 | + const { objName, data, guidata, clippingPlanes, selected } = options; |
| 122 | + const { faceList, edgeList, jcObject } = data; |
| 123 | + |
| 124 | + const vertices: Array<number> = []; |
| 125 | + const normals: Array<number> = []; |
| 126 | + const triangles: Array<number> = []; |
| 127 | + |
| 128 | + let vInd = 0; |
| 129 | + if (faceList.length === 0 && edgeList.length === 0) { |
| 130 | + return null; |
| 131 | + } |
| 132 | + faceList.forEach(face => { |
| 133 | + // Copy Vertices into three.js Vector3 List |
| 134 | + vertices.push(...face.vertexCoord); |
| 135 | + normals.push(...face.normalCoord); |
| 136 | + |
| 137 | + // Sort Triangles into a three.js Face List |
| 138 | + for (let i = 0; i < face.triIndexes.length; i += 3) { |
| 139 | + triangles.push( |
| 140 | + face.triIndexes[i + 0] + vInd, |
| 141 | + face.triIndexes[i + 1] + vInd, |
| 142 | + face.triIndexes[i + 2] + vInd |
| 143 | + ); |
| 144 | + } |
| 145 | + |
| 146 | + vInd += face.vertexCoord.length / 3; |
| 147 | + }); |
| 148 | + |
| 149 | + let color = DEFAULT_MESH_COLOR; |
| 150 | + let visible = jcObject.visible; |
| 151 | + if (guidata && guidata[objName]) { |
| 152 | + const objdata = guidata[objName]; |
| 153 | + |
| 154 | + if (Object.prototype.hasOwnProperty.call(objdata, 'color')) { |
| 155 | + const rgba = objdata['color'] as number[]; |
| 156 | + color = new THREE.Color(rgba[0], rgba[1], rgba[2]); |
| 157 | + } |
| 158 | + |
| 159 | + if (Object.prototype.hasOwnProperty.call(objdata, 'visibility')) { |
| 160 | + visible = guidata[objName]['visibility']; |
| 161 | + } |
| 162 | + } |
| 163 | + |
| 164 | + // Compile the connected vertices and faces into a model |
| 165 | + // And add to the scene |
| 166 | + // We need one material per-mesh because we will set the uniform color independently later |
| 167 | + // it's too bad Three.js does not easily allow setting uniforms independently per-mesh |
| 168 | + const material = new THREE.MeshPhongMaterial({ |
| 169 | + color, |
| 170 | + side: THREE.DoubleSide, |
| 171 | + wireframe: false, |
| 172 | + flatShading: false, |
| 173 | + clippingPlanes, |
| 174 | + shininess: 0 |
| 175 | + }); |
| 176 | + |
| 177 | + const geometry = new THREE.BufferGeometry(); |
| 178 | + geometry.setIndex(triangles); |
| 179 | + geometry.setAttribute( |
| 180 | + 'position', |
| 181 | + new THREE.Float32BufferAttribute(vertices, 3) |
| 182 | + ); |
| 183 | + geometry.setAttribute('normal', new THREE.Float32BufferAttribute(normals, 3)); |
| 184 | + geometry.computeBoundingBox(); |
| 185 | + if (vertices.length > 0) { |
| 186 | + geometry.computeBoundsTree(); |
| 187 | + } |
| 188 | + |
| 189 | + const meshGroup = new THREE.Group(); |
| 190 | + meshGroup.name = `${objName}-group`; |
| 191 | + meshGroup.visible = visible; |
| 192 | + |
| 193 | + const baseMat = new THREE.MeshBasicMaterial(); |
| 194 | + baseMat.depthWrite = false; |
| 195 | + baseMat.depthTest = false; |
| 196 | + baseMat.colorWrite = false; |
| 197 | + baseMat.stencilWrite = true; |
| 198 | + baseMat.stencilFunc = THREE.AlwaysStencilFunc; |
| 199 | + |
| 200 | + // back faces |
| 201 | + const mat0 = baseMat.clone(); |
| 202 | + mat0.side = THREE.BackSide; |
| 203 | + mat0.clippingPlanes = clippingPlanes; |
| 204 | + mat0.stencilFail = THREE.IncrementWrapStencilOp; |
| 205 | + mat0.stencilZFail = THREE.IncrementWrapStencilOp; |
| 206 | + mat0.stencilZPass = THREE.IncrementWrapStencilOp; |
| 207 | + const backFaces = new THREE.Mesh(geometry, mat0); |
| 208 | + backFaces.name = `${objName}-back`; |
| 209 | + meshGroup.add(backFaces); |
| 210 | + |
| 211 | + // front faces |
| 212 | + const mat1 = baseMat.clone(); |
| 213 | + mat1.side = THREE.FrontSide; |
| 214 | + mat1.clippingPlanes = clippingPlanes; |
| 215 | + mat1.stencilFail = THREE.DecrementWrapStencilOp; |
| 216 | + mat1.stencilZFail = THREE.DecrementWrapStencilOp; |
| 217 | + mat1.stencilZPass = THREE.DecrementWrapStencilOp; |
| 218 | + const frontFaces = new THREE.Mesh(geometry, mat1); |
| 219 | + frontFaces.name = `${objName}-front`; |
| 220 | + meshGroup.add(frontFaces); |
| 221 | + |
| 222 | + const mainMesh = new THREE.Mesh(geometry, material); |
| 223 | + mainMesh.name = objName; |
| 224 | + mainMesh.userData = { |
| 225 | + type: 'shape' |
| 226 | + }; |
| 227 | + |
| 228 | + if (selected) { |
| 229 | + mainMesh.material.color = SELECTED_MESH_COLOR; |
| 230 | + } |
| 231 | + |
| 232 | + let edgeIdx = 0; |
| 233 | + const edgesMeshes: LineSegments2[] = []; |
| 234 | + edgeList.forEach(edge => { |
| 235 | + const edgeMaterial = new LineMaterial({ |
| 236 | + linewidth: DEFAULT_LINEWIDTH, |
| 237 | + // @ts-ignore Missing typing in ThreeJS |
| 238 | + color: DEFAULT_EDGE_COLOR, |
| 239 | + clippingPlanes, |
| 240 | + // Depth offset so that lines are most always on top of faces |
| 241 | + polygonOffset: true, |
| 242 | + polygonOffsetFactor: -5, |
| 243 | + polygonOffsetUnits: -5 |
| 244 | + }); |
| 245 | + |
| 246 | + const edgeGeometry = new LineGeometry(); |
| 247 | + edgeGeometry.setPositions(edge.vertexCoord); |
| 248 | + const edgesMesh = new LineSegments2(edgeGeometry, edgeMaterial); |
| 249 | + edgesMesh.name = `edge-${objName}-${edgeIdx}`; |
| 250 | + edgesMesh.userData = { |
| 251 | + type: 'edge', |
| 252 | + edgeIndex: edgeIdx, |
| 253 | + parent: objName |
| 254 | + }; |
| 255 | + |
| 256 | + edgesMeshes.push(edgesMesh); |
| 257 | + |
| 258 | + edgeIdx++; |
| 259 | + }); |
| 260 | + meshGroup.add(...edgesMeshes); |
| 261 | + meshGroup.add(mainMesh); |
| 262 | + |
| 263 | + return { meshGroup, mainMesh, edgesMeshes }; |
| 264 | +} |
0 commit comments