@@ -45,8 +45,8 @@ public class DinosaurController {
4545 * Detecting the player damage to decrease the lives and checking if the game is over
4646 */
4747 public void damagePlayer () {
48- if (player .getComponent (PlayerComponent .class ).isInvincible ()){
49- return ;
48+ if (player .getComponent (PlayerComponent .class ).isInvincible ()){
49+ return ;
5050 }
5151 int lives = life .getComponent (LifeComponent .class ).decreaseLife (1 );
5252 var flash = new Rectangle (DinosaurGUI .WIDTH , DinosaurGUI .HEIGHT , Color .rgb (190 , 10 , 15 , 0.5 ));
@@ -63,10 +63,9 @@ public void damagePlayer() {
6363 System .out .printf ("%d lives remaining ! " , lives );
6464 }
6565 }
66-
6766 /**
6867 * Summary :
69- * To move the space shuttle in forward , backward , right , left directions
68+ * To move the space shuttle in forward , backward , right , left directions
7069 */
7170 public void initInput () {
7271 onKey (KeyCode .UP , () -> player .getComponent (PlayerComponent .class ).moveUp ());
@@ -118,13 +117,13 @@ private void initGameEntities(){
118117 * This method is used to spawn the enemies
119118 * and set the spawn rate of the enemies
120119 */
121- private void spawnEnemies () {
122- if (enemySpawnTimer != null ) {
120+ private void spawnEnemies (){
121+ if (enemySpawnTimer != null ){
123122 enemySpawnTimer .expire ();
124123 }
125124
126125 enemySpawnTimer = run (() -> {
127- if (levelManager .getCurrentLevel () % 5 == 0 ) {
126+ if (levelManager .getCurrentLevel ()% 5 == 0 ) {
128127 pauseEnemySpawning ();
129128 bossSpawner .spawnNewBoss ();
130129 }else {
@@ -142,14 +141,14 @@ private void spawnEnemies() {
142141 */
143142 private void pauseEnemySpawning (){
144143 isSpawningPaused = true ;
145- if (enemySpawnTimer != null ) {
144+ if (enemySpawnTimer != null ){
146145 enemySpawnTimer .pause ();
147146 }
148147 }
149148
150149 /**
151150 * Summary :
152- * This method is used to resume the enemy spawning
151+ * This method is used to resume the enemy spawning
153152 */
154153 private void resumeEnemySpawning (){
155154 isSpawningPaused = false ;
@@ -175,7 +174,7 @@ private void showLevelMessage(){
175174
176175 pauseEnemySpawning ();
177176
178- // Display centered level notification
177+ //Display centered level notification
179178 Text levelText = getUIFactoryService ().newText (languageManager .getTranslation ("level" ) + levelManager .getCurrentLevel (), Color .WHITE , 24 );
180179 levelText .setStroke (Color .BLACK );
181180 levelText .setStrokeWidth (1.5 );
@@ -249,7 +248,7 @@ public void initPhysics() {
249248 greenDino .removeFromWorld ();
250249 score .getComponent (ScoreComponent .class ).incrementScore (1 );
251250 levelManager .incrementDefeatedEnemies ();
252- if (levelManager .shouldAdvanceLevel ()) {
251+ if (levelManager .shouldAdvanceLevel ()){
253252 levelManager .nextLevel ();
254253 showLevelMessage ();
255254 System .out .println ("Level up!" );
@@ -328,7 +327,7 @@ public void initPhysics() {
328327 });
329328
330329 onCollisionBegin (EntityType .PLAYER , EntityType .COIN , (player , coin ) -> {
331- if (!settings .isMuted ()) {
330+ if (!settings .isMuted ()){
332331 FXGL .play (GameConstants .COIN_GAIN );
333332 }
334333 coin .removeFromWorld ();
@@ -342,7 +341,7 @@ public void initPhysics() {
342341 });
343342
344343 onCollisionBegin (EntityType .PLAYER , EntityType .HEART , (player , heart ) -> {
345- if (!settings .isMuted ()) {
344+ if (!settings .isMuted ()){
346345 FXGL .play (GameConstants .HEART_HIT_SOUND );
347346 }
348347 heart .removeFromWorld ();
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