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README.md

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simplex-noise.js is a simplex noise implementation in Javascript/TypeScript.
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It works in the browser and nodejs, using Commonjs and ES Modules.
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It is self contained (dependency free), relatively small (about 2k minified and gzipped)
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It works in the browser and Node.js, using CommonJS and ES Modules.
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It is self-contained (dependency-free), relatively small (about 2k minified and gzipped)
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and fairly fast (about 20 nanoseconds for a sample of 2d noise) and tree shakeable.
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## Demos
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## Changelog
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### 4.0.0
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- Reworked the API so you can import the noise functions individually.
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When combined with tree-shaking this helps with build sizes.
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- Removed the built in version of the alea PRNG to focus the library to do only one thing.
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- Reworked the API so that the noise functions can be imported individually.
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When combined with tree shaking this helps with build sizes.
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- Removed the built in version of the ALEA PRNG to focus the library to do only one thing.
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If you want to continue to use it you'll have to install and import it separately.
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- Noise functions are a bit faster (~ 20 - 30%).
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- Noise values can be different from previous versions
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- Inputs coordinates bigger than 2^31 may not result in a noisy output anymore.
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If you have a usecase that is affected this please file an issue.
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- Input coordinates bigger than 2^31 may not result in a noisy output anymore.
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If you have a use case that is affected by this change, please file an issue.
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- Test coverage is now at 100%.
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### 3.0.1

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