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1 | | -var Benchmark = this.Benchmark || require('benchmark'); |
2 | | -var SimplexNoise = this.SimplexNoise || require('../simplex-noise'); |
3 | | -var simplex = new SimplexNoise(); |
| 1 | +const Benchmark = this.Benchmark || require('benchmark'); |
| 2 | +const SimplexNoise = this.SimplexNoise || require('..'); |
| 3 | +const simplex = new SimplexNoise(); |
4 | 4 |
|
5 | | -var suite = new Benchmark.Suite('simplex-noise') |
| 5 | +new Benchmark.Suite('simplex-noise') |
6 | 6 | .add('init', function() { |
7 | | - var simplex = new SimplexNoise(); |
| 7 | + new SimplexNoise(); |
8 | 8 | }) |
9 | 9 | .add('noise2D', function() { |
10 | | - for (var x = 0; x < 8; x++) { |
11 | | - for (var y = 0; y < 8; y++) { |
12 | | - for (var z = 0; z < 8; z++) { |
| 10 | + for (let x = 0; x < 8; x++) { |
| 11 | + for (let y = 0; y < 8; y++) { |
| 12 | + for (let z = 0; z < 8; z++) { |
13 | 13 | simplex.noise2D(x / 8, y / 8); |
14 | 14 | } |
15 | 15 | } |
16 | 16 | } |
17 | 17 | }) |
18 | 18 | .add('noise3D', function() { |
19 | | - for (var x = 0; x < 8; x++) { |
20 | | - for (var y = 0; y < 8; y++) { |
21 | | - for (var z = 0; z < 8; z++) { |
| 19 | + for (let x = 0; x < 8; x++) { |
| 20 | + for (let y = 0; y < 8; y++) { |
| 21 | + for (let z = 0; z < 8; z++) { |
22 | 22 | simplex.noise3D(x / 8, y / 8, z / 8); |
23 | 23 | } |
24 | 24 | } |
25 | 25 | } |
26 | 26 | }) |
27 | 27 | .add('noise3D2', function() { |
28 | | - for (var x = 0; x < 8; x++) { |
29 | | - for (var y = 0; y < 8; y++) { |
30 | | - for (var z = 0; z < 8; z++) { |
| 28 | + for (let x = 0; x < 8; x++) { |
| 29 | + for (let y = 0; y < 8; y++) { |
| 30 | + for (let z = 0; z < 8; z++) { |
31 | 31 | simplex.noise3D(x / 8, y / 8, z / 8); |
32 | 32 | } |
33 | 33 | } |
34 | 34 | } |
35 | 35 | }) |
36 | 36 | .add('noise4D', function() { |
37 | | - for (var x = 0; x < 8; x++) { |
38 | | - for (var y = 0; y < 8; y++) { |
39 | | - for (var z = 0; z < 8; z++) { |
| 37 | + for (let x = 0; x < 8; x++) { |
| 38 | + for (let y = 0; y < 8; y++) { |
| 39 | + for (let z = 0; z < 8; z++) { |
40 | 40 | simplex.noise4D(x / 8, y / 8, z / 8, (x + y) / 16); |
41 | 41 | } |
42 | 42 | } |
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