|
1 | | -var Benchmark = this.Benchmark || require('benchmark') , |
2 | | - SimplexNoise = this.SimplexNoise || require('../simplex-noise'), |
3 | | - simplex = new SimplexNoise(); |
| 1 | +var Benchmark = this.Benchmark || require('benchmark'); |
| 2 | +var SimplexNoise = this.SimplexNoise || require('../simplex-noise'); |
| 3 | +var simplex = new SimplexNoise(); |
4 | 4 |
|
5 | 5 | var suite = new Benchmark.Suite('simplex-noise') |
6 | | - .add('init', function() { |
7 | | - var simplex = new SimplexNoise(); |
8 | | - }) |
9 | | - .add('noise2D', function() { |
10 | | - for(var x = 0; x < 8; x++){ |
11 | | - for(var y = 0; y < 8; y++){ |
12 | | - for(var z = 0; z < 8; z++){ |
13 | | - simplex.noise2D(x/8, y/8); |
14 | | - } |
15 | | - } |
| 6 | + .add('init', function() { |
| 7 | + var simplex = new SimplexNoise(); |
| 8 | + }) |
| 9 | + .add('noise2D', function() { |
| 10 | + for (var x = 0; x < 8; x++) { |
| 11 | + for (var y = 0; y < 8; y++) { |
| 12 | + for (var z = 0; z < 8; z++) { |
| 13 | + simplex.noise2D(x / 8, y / 8); |
16 | 14 | } |
17 | | - }) |
18 | | - .add('noise3D', function() { |
19 | | - for(var x = 0; x < 8; x++){ |
20 | | - for(var y = 0; y < 8; y++){ |
21 | | - for(var z = 0; z < 8; z++){ |
22 | | - simplex.noise3D(x/8, y/8, z/8); |
23 | | - } |
24 | | - } |
| 15 | + } |
| 16 | + } |
| 17 | + }) |
| 18 | + .add('noise3D', function() { |
| 19 | + for (var x = 0; x < 8; x++) { |
| 20 | + for (var y = 0; y < 8; y++) { |
| 21 | + for (var z = 0; z < 8; z++) { |
| 22 | + simplex.noise3D(x / 8, y / 8, z / 8); |
25 | 23 | } |
26 | | - }) |
27 | | - .add('noise3D2', function() { |
28 | | - for(var x = 0; x < 8; x++){ |
29 | | - for(var y = 0; y < 8; y++){ |
30 | | - for(var z = 0; z < 8; z++){ |
31 | | - simplex.noise3D(x/8, y/8, z/8); |
32 | | - } |
33 | | - } |
| 24 | + } |
| 25 | + } |
| 26 | + }) |
| 27 | + .add('noise3D2', function() { |
| 28 | + for (var x = 0; x < 8; x++) { |
| 29 | + for (var y = 0; y < 8; y++) { |
| 30 | + for (var z = 0; z < 8; z++) { |
| 31 | + simplex.noise3D(x / 8, y / 8, z / 8); |
34 | 32 | } |
35 | | - }) |
36 | | - .add('noise4D', function() { |
37 | | - for(var x = 0; x < 8; x++){ |
38 | | - for(var y = 0; y < 8; y++){ |
39 | | - for(var z = 0; z < 8; z++){ |
40 | | - simplex.noise4D(x/8, y/8, z/8, (x+y)/16); |
41 | | - } |
42 | | - } |
| 33 | + } |
| 34 | + } |
| 35 | + }) |
| 36 | + .add('noise4D', function() { |
| 37 | + for (var x = 0; x < 8; x++) { |
| 38 | + for (var y = 0; y < 8; y++) { |
| 39 | + for (var z = 0; z < 8; z++) { |
| 40 | + simplex.noise4D(x / 8, y / 8, z / 8, (x + y) / 16); |
43 | 41 | } |
44 | | - }) |
45 | | - .on('complete', function() { |
46 | | - this.forEach(function (bench) { |
47 | | - console.log(bench.name + ': ' + Benchmark.formatNumber(Math.round(1.0/bench.times.period)) + ' ops/sec ±' + Math.round(bench.stats.rme) + '%'); |
48 | | - //console.log(bench.times); |
49 | | - //console.log(bench.stats); |
50 | | - }); |
51 | | - }) |
52 | | - .run(); |
| 42 | + } |
| 43 | + } |
| 44 | + }) |
| 45 | + .on('complete', function() { |
| 46 | + this.forEach(function(bench) { |
| 47 | + console.log( |
| 48 | + bench.name + |
| 49 | + ': ' + |
| 50 | + Benchmark.formatNumber(Math.round(1.0 / bench.times.period)) + |
| 51 | + ' ops/sec ±' + |
| 52 | + Math.round(bench.stats.rme) + '%' |
| 53 | + ); |
| 54 | + }); |
| 55 | + }) |
| 56 | + .run(); |
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