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Add StopEventArgs.cs, EmptyRestart.cs
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/*
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* This file is part of SWBF2Admin (https://github.com/jweigelt/swbf2admin).
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* Copyright(C) 2017, 2018 Jan Weigelt <jan@lekeks.de>
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*
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* SWBF2Admin is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* SWBF2Admin is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with SWBF2Admin. If not, see<http://www.gnu.org/licenses/>.
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*/
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using System;
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namespace SWBF2Admin.Gameserver
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{
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public enum ServerStopReason
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{
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STOP_EXIT,
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STOP_RESTART
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}
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class StopEventArgs : EventArgs
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{
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public ServerStopReason Reason { get; }
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public StopEventArgs(ServerStopReason reason)
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{
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Reason = reason;
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}
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}
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}
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using System;
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using SWBF2Admin.Config;
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using SWBF2Admin.Utility;
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namespace SWBF2Admin.Runtime.Watchdog
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{
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public class EmptyRestart : ComponentBase
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{
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private DateTime lastSeenNotEmpty;
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private int restartThreshold;
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private bool isRestarting;
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public EmptyRestart(AdminCore core) : base(core) { }
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public override void Configure(CoreConfiguration config)
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{
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UpdateInterval = config.EmptyRestartCheckInterval;
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restartThreshold = config.EmptyRestartThreshold;
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}
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public override void OnInit()
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{
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base.OnInit();
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}
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public override void OnServerStart(EventArgs e)
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{
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EnableUpdates();
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isRestarting = false;
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lastSeenNotEmpty = DateTime.Now;
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}
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public override void OnServerStop()
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{
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DisableUpdates();
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}
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protected override void OnUpdate()
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{
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if (Core.Players.PlayerList.Count > 0)
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{
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lastSeenNotEmpty = DateTime.Now;
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}
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else if (!isRestarting && (DateTime.Now - lastSeenNotEmpty).TotalSeconds > restartThreshold)
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{
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Logger.Log(LogLevel.Info, "Server has been empty for {0} seconds - restarting it", restartThreshold.ToString());
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Core.Server.Restart();
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isRestarting = true; //make sure we don't try to restart twice
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}
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}
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}
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}

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