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VariableReference Feature #35

@AmrAymanKhalil505

Description

@AmrAymanKhalil505

The VariableReference was introduced in the [Unity 2017 ScriptableObject Architecture Talk by Ryan Hipple]

it allows the people involved with the project to choose between constant value or Scriptable Object Variable

Currently, Kassets requires creating a new ScriptableObject for every variable instance. While this works well for shared data, it can be overkill for cases where:

A single-use, constant value is sufficient.
Rapid prototyping or debugging requires quick testing with different values.

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