-
Notifications
You must be signed in to change notification settings - Fork 8
Open
Description
The VariableReference was introduced in the [Unity 2017 ScriptableObject Architecture Talk by Ryan Hipple]
it allows the people involved with the project to choose between constant value or Scriptable Object Variable
Currently, Kassets requires creating a new ScriptableObject for every variable instance. While this works well for shared data, it can be overkill for cases where:
A single-use, constant value is sufficient.
Rapid prototyping or debugging requires quick testing with different values.
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels