This CCK Mod component allows you to define eye rotation limits on your avatars.
- Download and import
EyeMovementFixCCKMod.unitypackagefrom the latest releases into your unity project. - Go to the root of your avatar (where the
CVR Avatarscript is located) and add the componentEye Rotation Limits. - You will get presented with something like the following image:

- You can configure the limits for the eye angles, and click the
Preview Eye Rotationsand play with the sliders to see what it will look on your avatar. - After you got values that you're satisfied with, you can upload the avatar (don't remove the script from the avatar).
The limits should be:
- Box on the
topto the max angle looking up - Box on the
leftis the max angle looking horizontally inwards (direction of the nose) - Box on the
rightis the max angle looking horizontally outwards (in direction opposite of the nose) - Box on the
bottomis the max angle looking down
- The preview will rotate your eye bones, and it should restore the rotations when you stop previewing. But if you want to be entirely safe, create a duplicate of your avatar to do the previewing.
- The limits will only be enforced if the person seeing your avatar has the EyeMovementFix mod installed.
⚠️ Notice!This project is an independent creation and is not affiliated with, supported by, or approved by Alpha Blend Interactive