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RE_Engine_MDF.bt
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714 lines (601 loc) · 22.8 KB
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//------------------------------------------------
//--- 010 Editor v9.0 Binary Template
//
// File: RE_Engine_MDF.bt
// Authors: Che, Darkness, alphaZomega
// Version: May 31, 2024
// Purpose: Editing of RE Engine MDF material files
// Category:
// File Mask: *
// ID Bytes: 4D 44 46 00 // MDF
// History:
//------------------------------------------------
SetForeColor(cGreen);
LittleEndian();
local uint64 i <hidden=true>, j <hidden=true>,\
k <hidden=true>, pos <hidden=true>;
local int matchSize <hidden=true>, Version <hidden=true> = 10;
local string fName <hidden=true> = GetFileName();
local int numVersion = Atoi(SubStr(FileNameGetExtension(fName), 1, -1));
local int isV2 = (numVersion >= 30 && numVersion < 100);
local ubyte hasUknStructs <hidden=true>;
// =====================================================================
// ===================== Definitions ===================================
// =====================================================================
// offset
typedef uint64 offs64_t<read=ReadOffs64>;
typedef uint32 offs32_t<read=ReadOffs32>;
string ReadOffs64( offs64_t& ref ) { local string out; SPrintf(out, "%Xh", ref); return out; }
string ReadOffs32( offs32_t& ref ) { local string out; SPrintf(out, "%Xh", ref); return out; }
typedef enum <uint>
{
Standard = 0x0,
Decal = 0x1,
DecalWithMetallic = 0x2,
DecalNRMR = 0x3,
Transparent = 0x4,
Distortion = 0x5,
PrimitiveMesh = 0x6,
PrimitiveSolidMesh = 0x7,
Water = 0x8,
SpeedTree = 0x9,
GUI = 0xA,
GUIMesh = 0xB,
GUIMeshTransparent = 0xC,
ExpensiveTransparent = 0xD,
Forward = 0xE,
RenderTarget = 0xF,
PostProcess = 0x10,
PrimitiveMaterial = 0x11,
PrimitiveSolidMaterial = 0x12,
SpineMaterial = 0x13,
Max = 0x14
} MaterialShadingType;
typedef struct {
ubyte BaseTwoSideEnable : 1;
ubyte BaseAlphaTestEnable : 1;
ubyte ShadowCastDisable : 1;
ubyte VertexShaderUsed : 1;
ubyte EmissiveUsed : 1;
ubyte TessellationEnable : 1;
ubyte EnableIgnoreDepth : 1;
ubyte AlphaMaskUsed : 1;
ubyte ForcedTwoSideEnable : 1;
ubyte TwoSideEnable : 1;
ubyte TessFactor : 6;
ubyte PhongFactor;
ubyte RoughTransparentEnable : 1;
ubyte ForcedAlphaTestEnable : 1;
ubyte AlphaTestEnable : 1;
ubyte SSSProfileUsed : 1;
ubyte EnableStencilPriority : 1;
ubyte RequireDualQuaternion : 1;
ubyte PixelDepthOffsetUsed : 1;
ubyte NoRayTracing : 1;
} ALPHAFLAG;
// TODO move into a common include file
// Utility functions {
uint32 fmix32(uint32 h) {
h ^= h >> 16;
h *= 0x85ebca6b;
h ^= h >> 13;
h *= 0xc2b2ae35;
h ^= h >> 16;
return h;
}
int find(wstring str, wstring term) {
return (RegExSearch(str, term, matchSize, 0));
}
int findS(string str, string term) {
return (RegExSearch(str, term, matchSize, 0));
}
uint32 mmh3 (byte key[], uint32 length , uint32 seed){
local uint64 block_start<hidden=true>;
local const uint nBlocks = length / 4;
local uint32 h1 = seed;
local const uint32 c1 = 0xcc9e2d51;
local const uint32 c2 = 0x1b873593;
local uint32 k1;
local byte salam = 32;
for(block_start = 0; block_start < nBlocks * 4; block_start+= 4){
k1 = (uint32)key[block_start + 3] << 24 | \
(uint32)key[block_start + 2] << 16 | \
(uint32)key[block_start + 1] << 8 | \
(uint32)key[block_start + 0];
k1 = (c1 * k1) & 0xFFFFFFFF;
k1 = (k1 << 15 | k1 >> 17) & 0xFFFFFFFF;
k1 = (c2 * k1) & 0xFFFFFFFF;
h1 ^= k1;
h1 = (h1 << 13 | h1 >> 19) & 0xFFFFFFFF;
h1 = (h1 * 5 + 0xe6546b64) & 0xFFFFFFFF;
}
local uint32 tail_index = nBlocks * 4;
k1 = 0;
local uint32 tail_size = length & 3;
if(tail_size >= 3)
k1 ^= (uint32)key[tail_index + 2] << 16;
if(tail_size >= 2)
k1 ^= (uint32)key[tail_index + 1] << 8;
if(tail_size >= 1)
k1 ^= (uint32)key[tail_index + 0];
if(tail_size > 0){
k1 = (k1 * c1) & 0xFFFFFFFF;
k1 = (k1 << 15 | k1 >> 17) & 0xFFFFFFFF;
k1 = (k1 * c2) & 0xFFFFFFFF;
h1 ^= k1;
}
return fmix32(h1 ^ length);
}
uint32 hashASC(string key){
local uint64 it<hidden=true>;
local const uint length = Strlen(key);
local byte key_array[length];
for(it = 0; it < length; it++){
key_array[it] = key[it];
}
return mmh3(key_array, length, 0xFFFFFFFF);
}
uint32 hash_wide(string key){
local uint64 it<hidden=true>;
local const uint length = Strlen(key) * 2;
local byte key_array[length];
for(it = 0; it < length; it += 2){
key_array[it] = key[it / 2];
key_array[it + 1] = 0;
}
// return 0; //mmh3(key_array, length, 0xFFFFFFFF);
if (exists(key_array))
return mmh3(key_array, length, 0xFFFFFFFF);
return 0;
}
uint32 hashWs(wstring key){
return hash_wide((string)key);
}
uint32 hashASCWs(wstring key){
return hashASC((string)key);
}
void Fix_Off(uint64 off, int64 sz){
uint64 i, j;
for(i = 0; i < Header.mtrlCount; i++){
if(Header.mtrls.mtrl[i].mtrlNameOffs > off) Header.mtrls.mtrl[i].mtrlNameOffs += sz;
if(Header.mtrls.mtrl[i].propHdrsOffs > off) Header.mtrls.mtrl[i].propHdrsOffs += sz;
if(Header.mtrls.mtrl[i].texHdrOffs > off) Header.mtrls.mtrl[i].texHdrOffs += sz;
if(Header.mtrls.mtrl[i].propsOffs > off) Header.mtrls.mtrl[i].propsOffs += sz;
if(Header.mtrls.mtrl[i].mmtrPath_Offs > off) Header.mtrls.mtrl[i].mmtrPath_Offs += sz;
for (j = 0; j < Header.mtrls.mtrl[i].texCount; j++){
if(texHdrs.mtrl[i].TEX[j].typeOffs > off) texHdrs.mtrl[i].TEX[j].typeOffs += sz;
if(texHdrs.mtrl[i].TEX[j].pathOffs > off) texHdrs.mtrl[i].TEX[j].pathOffs += sz;
}
for (j = 0; j < Header.mtrls.mtrl[i].propCount; j++){
if(propHdrs.mtrl[i].prop[j].propNameOffs > off) propHdrs.mtrl[i].prop[j].propNameOffs += sz;
}
if (exists(TexIDs)) {
if(Header.mtrls.mtrl[i].uknStructsOffs > off) Header.mtrls.mtrl[i].uknStructsOffs += sz;
for (j = 0; j < 4; j++)
if(exists(TexIDs.MatTexIDs[i].offsets) && TexIDs.MatTexIDs[i].offsets[j] > off)
TexIDs.MatTexIDs[i].offsets[j] += sz;
}
}
}
string Lower(string s) {
local string s2 = s;
for (k=0; k < sizeof(s); k++)
s2[k] = ToLower(s[k]);
return s2;
}
int doesExist(string str, string term) {
return (RegExSearch(str, term, matchSize, 0) != -1);
}
uint getMaxSize(uint start) {
local uint pos = FTell();
FSeek(start + sizeof(ReadWString(start)));
while (ReadUByte(FTell()) == 0) FSkip(1);
local uint size = FTell() - start;
FSeek(pos);
return size;
}
// }
//String type
typedef struct{
local uint64 pos <hidden=true> = FTell();
wstring st <name="String", open=suppress>;
} mdf_str_t<read=mdf_st_read, write=mdf_st_write, open=suppress>;
string mdf_st_read(mdf_str_t& f){
string s;
SPrintf(s, "%s", f.st);
return s;
}
void mdf_st_write(mdf_str_t &input, wstring s){
local int64 size = (Strlen(s) + 1) * 2;
if(!Strlen(s)) size = 0;
local int64 bSize = (Strlen(input.st) + 1) * 2;
if(bSize){
Fix_Off(input.pos, size - bSize);
DeleteBytes(input.pos, bSize);
}
if(size){
InsertBytes(input.pos, size, 0x00);
WriteWString(input.pos, (wstring)s);
}
Printf("Refresh the template with F5 to fix template results\n");
};
// Gpu buffer stuff
typedef struct {
uint64 nameOffs<format=hex, name="Gpbf Name Offset">; pos = FTell();
FSeek(nameOffs);
mdf_str_t name<name="Gpbf Name">;
FSeek(pos);
offs32_t nameUIF16Hash <name="Name UTF-16 Hash">;
offs32_t nameASCIIHash <name="Name ASCII Hash">;
// local offs32_t gennedHash<format=hex> = hashWs(name.st);
// local offs32_t gennedHashAscii<format=hex> = hashASCWs(name.st);
} Gpbf<name=ReadGpbfName, read=ReadGpbf, optimize=false>;
string ReadGpbfName( Gpbf& ref ) { return ref.name.st; }
string ReadGpbf( Gpbf& ref ) { local string out; SPrintf(out, "%Xh | %Xh", ref.nameUIF16Hash, ref.nameASCIIHash); return out;}
//Material container
typedef struct {
local wstring mtrlName <hidden=true> = Header.mtrls.mtrl[i].mtrlName.st;
for (j = 0; j < Header.mtrls.mtrl[i].gpbf[0]; j++)
Gpbf gpbf;
for (j = 0; j < Header.mtrls.mtrl[i].gpbf[1]; j++)
Gpbf gpbf1;
} GpbfHdr<name=ReadGpbfHdrName>;
string ReadGpbfHdrName( GpbfHdr& ref ) { return ref.mtrlName; }
//Properties
typedef struct {
local wstring type <open=suppress, hidden=true> = ReadWString(propHdrs.mtrl[i].prop[j].propNameOffs, -1);
FSeek(Header.mtrls.mtrl[i].propsOffs+propHdrs.mtrl[i].prop[j].propOffs);
local uint64 typeHash <hidden=true> = propHdrs.mtrl[i].prop[j].nameUIF16Hash;
if (propHdrs.mtrl[i].prop[j].numParams == 4 && (doesExist(Lower((string)type), "color") && !doesExist(Lower((string)type), "rate")) ||
typeHash == 0x3A130D0A || typeHash == 0x2FD71A4B ||
typeHash == 0x114B33F4 || typeHash == 0xF1BACDAF ||
typeHash == 0x033CB166 || typeHash == 0x7D0FA086 ||
typeHash == 0x83EBFAB5 || typeHash == 0x77181233)
{
local uint64 R <hidden=true> = ReadFloat(FTell()) * 255.0f + 0.5;
local uint64 G <hidden=true> = ReadFloat(FTell()+4) * 255.0f + 0.5;
local uint64 B <hidden=true> = ReadFloat(FTell()+8) * 255.0f + 0.5;
local uint64 A <hidden=true> = ReadFloat(FTell()+12) * 255.0f + 0.5;
SetBackColor((B<<16) | (G<<8) | (R));
SetForeColor(R);
float Value <name="Red">;
SetForeColor(G<<8);
float Value <name="Green">;
SetForeColor(B<<16);
float Value <name="Blue">;
SetForeColor((A<<16) + (A<<8) + A);
float Value <name="Alpha">;
SetForeColor(cNone);
SetBackColor(cNone);
}
else
for (k = 0; k < propHdrs.mtrl[i].prop[j].numParams; k++)
float Value <optimize=false>;
} mtrlProp <name=ReadPropName, read=ReadPropValue, write=writePropValue>;
string ReadPropValue( mtrlProp& ref ) {
if (exists(ref.Value)) {
string s;
SPrintf(s, "%g", ref.Value[0]);
if (exists(ref.Value[3]))
SPrintf(s, "%s, %g, %g, %g", s, ref.Value[1], ref.Value[2], ref.Value[3]);
return s;
}
return "";
}
void writePropValue( mtrlProp& ref, string s ){
if (exists(ref.Value)) {
if (exists(ref.Value[3])) {
if (doesExist(s, ","))
SScanf(s, "%g, %g, %g, %g", ref.Value[0], ref.Value[1], ref.Value[2], ref.Value[3]);
else
SScanf(s, "%g %g %g %g", ref.Value[0], ref.Value[1], ref.Value[2], ref.Value[3]);
} else
ref.Value = Atof(s);
}
}
string ReadPropName( mtrlProp& ref ) {
if( exists(ref.type) )
return ref.type;
else
return "Type Not Found!";
}
//Material container
typedef struct {
local wstring mtrlName <hidden=true> = Header.mtrls.mtrl[i].mtrlName.st;
for (j = 0; j < Header.mtrls.mtrl[i].propCount; j++)
mtrlProp Components <open=false>;
} props <name=ReadMtrlNameProps>;
string ReadMtrlNameProps( props& ref ) {
if( exists(ref.mtrlName) )
return ref.mtrlName;
else
return "Name Not Found!";
}
//Property headers
typedef struct {
uint64 propNameOffs <format=hex, name="Property Name Offset">; pos = FTell();
FSeek(propNameOffs);
mdf_str_t propName <name="Property Name">;
FSeek(pos);
offs32_t nameUIF16Hash <name="Name UTF-16 Hash">;
offs32_t nameASCIIHash <name="Name ASCII Hash">;
if (numVersion >= 13)
{
uint32 propOffs <name="Property Data Offset">;
uint32 numParams <name="Parameter Count">;
}
else
{
uint32 numParams <name="Parameter Count">;
uint32 propOffs <name="Property Data Offset">;
}
} propHdr <name=ReadPropHdrName, write=null>;
string ReadPropHdrName( propHdr& ref ) {
if( exists(ref.propName.st) )
return ref.propName.st;
else
return "Name Not Found!";
}
//Material container
typedef struct {
local wstring mtrlName <hidden=true> = Header.mtrls.mtrl[i].mtrlName.st;
for (j = 0; j < Header.mtrls.mtrl[i].propCount; j++)
propHdr prop;
} mtrlPropsHdr <name=ReadMtrlNamePropsHdr>;
string ReadMtrlNamePropsHdr( mtrlPropsHdr& ref ) {
if( exists(ref.mtrlName) )
return ref.mtrlName;
else
return "Name Not Found!";
}
//Textures
typedef struct {
uint64 typeOffs <format=hex, name="Texture Type Offset">;
offs32_t texUTF16Hash <name="UTF-16 Texture Type Hash", open=suppress>;
offs32_t texASCIIHash <name="ASCII Texture Type Hash", open=suppress>;
uint64 pathOffs <format=hex, name="Texture File Path Offset">;
if (numVersion >= 13)
uint64 ukn <hidden=0>;
pos = FTell();
FSeek( typeOffs );
mdf_str_t Type <name="Texture Type", open=suppress>; FSeek( pathOffs );
mdf_str_t Path <name="Texture File Path", open=suppress>;
FSeek( pos ); FSkip(-1);
byte blank <name=readblank,read=readblank>;
} texHdr <name=ReadTexType,read=readTexPath, write=writeTexPath>;
string ReadTexType( texHdr& ref ) {
if( exists(ref.Type.st) )
return ref.Type.st;
else
return "Type Not Found!";
}
string readTexPath( texHdr& ref ){
return ReadWString(ref.pathOffs);
}
void writeTexPath( texHdr& ref, wstring s ){
local uint sz = getMaxSize(startof(ref.Path));
if (Atoi(s)) {
ref.pathOffs = Atoi(s);
} else if (sizeof(s)-2 > sz)
mdf_st_write(ref.Path, s);
else
ref.Path.st = s;
}
//Material container
typedef struct {
local wstring mtrlName <hidden=true> = Header.mtrls.mtrl[i].mtrlName.st;
for (j = 0; j < Header.mtrls.mtrl[i].texCount; j++)
texHdr TEX;
FSkip(-1);
byte blank <name=readblank,read=readblank>;
} mtrlTex <name=ReadMtrlNameTex>;
string ReadMtrlNameTex( mtrlTex& ref ) {
if( exists(ref.mtrlName))
return ref.mtrlName;
else
return "Name Not Found!";
}
//Material Headers
typedef struct {
uint64 mtrlNameOffs <format=hex, name="Material Name Offset">;
uint32 hash <name="Material Name Hash", format=hex>;
if (numVersion == 6) //ReadUInt64(48) > FileSize() ||
uint uknRE7, uknRE7;
uint32 sizeOfFloatStr <name="Properties Data Block Size">;
uint32 propCount <name="Property Count">;
uint32 texCount <name="Texture Count">;
if (numVersion >= 19 && numVersion < 100000)
{
int32 gpbf;
int32 gpbf;
}
MaterialShadingType materialShadingType <name="Shader Type">;
if (isV2)
uint unkInt_0x24;
enum <ubyte> {
Default = 144,
Single_Sided = 152,
Double_Sided = 153,
Single_Sided_with_Transparency = 154,
Double_Sided_with_Transparency = 155
} Alpha_Flag_Preset <format=binary>;
FSeek(startof(Alpha_Flag_Preset));
ALPHAFLAG Flags <format=binary, name="Flags">;
if (isV2)
{
int32 unkInt_0x2C;
int32 unkInt_0x30;
}
uint64 propHdrsOffs <format=hex, name="Property Headers Offset">;
uint64 texHdrOffs <format=hex, name="Tex Headers Offset">;
if (numVersion >= 19 && numVersion < 100000)
uint64 gpbfOffs <format=hex, name="Gpbf Offset">;
uint64 propsOffs <format=hex, name="Properties Data Block Offset">;
uint64 mmtrPath_Offs <format=hex, name="MasterMaterial File Path Offset">;
if (isV2) {
offs64_t uknStructsOffs;
if (!hasUknStructs && uknStructsOffs)
hasUknStructs = uknStructsOffs;
}
pos = FTell();
FSeek( mtrlNameOffs[0] );
mdf_str_t mtrlName <write=WriteValueMtrlNameHash, open=suppress, name="Material Name">; FSeek(mmtrPath_Offs);
local uint64 Hash_From_Name <name="ASCII Hash (Generated):"> = hashWs(mtrlName.st);
mdf_str_t mmtrPath <open=suppress, name="Master Material File Path">;
FSeek( pos );
FSkip(-1); byte blank <name=readblank,read=readblank>;
} mtrlHdr <name=ReadMtrlNameHdr, read=ReadMtrlHdr, write=WriteMtrlHdr>;
string ReadMtrlNameHdr( mtrlHdr& ref ) {
if( exists(ref.mtrlName.st) )
return ref.mtrlName.st;
else
return "";
}
string ReadMtrlHdr( mtrlHdr& ref ) {
if( exists(ref.mmtrPath.st) )
return ref.mmtrPath.st;
else
return "";
}
void WriteMtrlHdr( mtrlHdr& ref, wstring s) {
mdf_st_write(ref.mmtrPath, s);
}
string ReadValueMtrlNameHash( mdf_str_t& ref ) {
string hashString;
SPrintf(hashString, "%u", hashWs(ref));
return ref + " || ASCII Hash: " + hashString;
}
void WriteValueMtrlNameHash(mdf_str_t &ref, wstring s) {
parentof(ref).Hash_From_Name = hashWs(s);
parentof(ref).hash = hashWs(s);
mdf_st_write(ref, s);
}
ubyte UniquePathWriter <name="Make Unique", read=ReadUniqueWriter, write=WriteUniqueWriter>; FSkip(-1);
string ReadUniqueWriter(ubyte &f) { return " [Input here to make all tex paths unique]"; }
local uint counter <hidden=1>;
local uint rOffsArr[1000] <hidden=1>;
int findInArray(uint offs) {
local int lastFoundIdx = -1, kk;
for (kk = 0; kk < 1000; kk++){
if (rOffsArr[kk] == 0) { //reached end
counter = kk-1;
if (lastFoundIdx == -1) { //no dupes found
rOffsArr[kk] = offs; //add it
return -1;
} else
return lastFoundIdx;
} else if (rOffsArr[kk] == offs) //found dupe
lastFoundIdx = kk;
}
}
void WriteUniqueWriter(ubyte &f, string s) {
local uint ii, jj, current, newOffs;
for(ii = 0; ii < Header.mtrlCount; ii++){
for (jj = 0; jj < Header.mtrls.mtrl[ii].texCount; jj++){
current = findInArray(texHdrs.mtrl[ii].TEX[jj].Path.pos);
if (current != -1) { //found dupe
newOffs = FindFirst(texHdrs.mtrl[ii].TEX[jj].Path.st, 0, 0, 0, 0, 1, rOffsArr[counter] + 2, FileSize() - rOffsArr[counter] + 2, 24);
if (newOffs != -1) {
rOffsArr[counter+1] = newOffs;
texHdrs.mtrl[ii].TEX[jj].pathOffs = newOffs;
}
}
}
}
MessageBox( idOk, "Make Unique", "%sPress F5 to refresh the template and fix template results", "");
}
// =====================================================================
// ===================== Start =========================================
// =====================================================================
struct {
char id[4] <name="File ID", open=suppress>;
uint16 version;
uint16 mtrlCount <name="Material Count">;
uint64 reserved <hidden=true>;
struct {
for (i = 0; i < mtrlCount; i++)
mtrlHdr mtrl;
} mtrls <open=true, name="Materials">;
FSkip(-1); byte blank <name=readblank,read=readblank>;
} Header <name="File Header">;
string readblank(byte &ref) { return " ";}
struct {
for (i = 0; i < Header.mtrlCount; i++)
{
FSeek( Header.mtrls.mtrl[i].texHdrOffs );
mtrlTex mtrl;
}
} texHdrs <name="Textures">;
struct {
for (i = 0; i < Header.mtrlCount; i++)
{
FSeek(Header.mtrls.mtrl[i].propHdrsOffs);
mtrlPropsHdr mtrl;
}
} propHdrs <name="Material Properties Headers">;
if (numVersion >= 19 && numVersion < 100000)
{
FSeek(Header.mtrls.mtrl[0].gpbfOffs);
if (Header.mtrls.mtrl[0].gpbf[0])
{
struct {
for (i = 0; i < Header.mtrlCount; i++)
{
FSeek(Header.mtrls.mtrl[i].gpbfOffs);
GpbfHdr gpbfHdr;
}
} gpbf;
}
}
if (Header.mtrls.mtrl[0].propHdrsOffs)
FSeek(Header.mtrls.mtrl[0].propHdrsOffs);
FSeek(Header.mtrls.mtrl[0].propsOffs);
struct {
for (i = 0; i < Header.mtrlCount; i++)
{
FSeek(Header.mtrls.mtrl[i].propsOffs);
props Properties <optimize=false>;
}
FSeek(FileSize());
} mtrlProps <name="Material Properties (edit here)">;
if (hasUknStructs)
{
FSeek(0);
struct {
FSeek(hasUknStructs);
for (i = 0; i < Header.mtrlCount; i++)
{
FSeek(Header.mtrls.mtrl[i].uknStructsOffs);
struct unknownStruct {
local ushort idx <hidden=true> = i;
if (Header.mtrls.mtrl[i].uknStructsOffs)
{
local uint furthestAddress <hidden=true> = FTell();
uint64 offsets[4];
for (j = 0; j < 4; j++)
{
FSeek(offsets[j]);
struct {
uint count;
for (k=0; k<count; k++)
struct texID {
uint id;
local ushort matIdx <hidden=true> = i;
} TexID <read=ReadTexID, write=WriteTexID>;
furthestAddress = FTell();
} TexIDs;
FSeek(pos+8);
}
FSeek(furthestAddress);
} else {
ubyte null;
}
} MatTexIDs <name=ReadUnknownStruct>;
}
FSeek(1);
} TexIDs;
}
string ReadUnknownStruct(unknownStruct &u) { return Header.mtrls.mtrl[u.idx].mtrlName.st; }
string ReadTexID(texID &t) {
return (string)texHdrs.mtrl[t.matIdx].TEX[t.id].Path.st;
}