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RE9: Fix mesh/tex/mot file support
1 parent 5aa1e86 commit 277e085

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3 files changed

+4
-1
lines changed

3 files changed

+4
-1
lines changed

ContentEditor.App/Imgui/App/MeshViewer.cs

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@@ -1171,6 +1171,8 @@ public void TryGuessMdfFilepath()
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mdfPath = meshBasePath + ext;
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} else if (viewer.Workspace.ResourceManager.TryResolveGameFile(meshBasePath + "_Mat" + ext, out _)) {
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mdfPath = meshBasePath + "_Mat" + ext;
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} else if (viewer.Workspace.ResourceManager.TryResolveGameFile(meshBasePath + "_00" + ext, out _)) {
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mdfPath = meshBasePath + "_00" + ext;
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} else {
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mdfPath = "";
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}

ContentEditor.App/Imgui/i18n/Languages.cs

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@@ -17,6 +17,7 @@ public static string TranslateGame(string code)
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nameof(GameName.re7) => "Resident Evil 7",
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nameof(GameName.re7rt) => "Resident Evil 7 (RT)",
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nameof(GameName.re8) => "Resident Evil 8",
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nameof(GameName.re9) => "Resident Evil 9",
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nameof(GameName.sf6) => "Street Fighter 6",
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nameof(GameName.mhrise) => "Monster Hunter Rise",
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nameof(GameName.mhwilds) => "Monster Hunter Wilds",

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