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Commit 7138296

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Fixed spelling error
1 parent 13c5c88 commit 7138296

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2 files changed

+4
-4
lines changed

2 files changed

+4
-4
lines changed

sdl_test/EntityHandler.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -68,7 +68,7 @@ class EntityHandler {
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"Just a \ntip";
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int _NPC_3_TOTAL_CHARS = 135;
7070

71-
char _NPC_4_TEXT[436] =
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char _NPC_4_TEXT[434] =
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"*snacking*\0"
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"*fumbling*\0"
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"*resting*\0"
@@ -77,11 +77,11 @@ class EntityHandler {
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"How ... \nWell timed.\0"
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"It seems you still\ncontinue to exist?\0"
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"I would advice to continue\0"
80-
"But, do threat, for there is a\ngreat danger forthcoming...\0"
80+
"But, do fret, for there is a\ngreat danger forthcoming...\0"
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"A dangerous monstrosity of\na monster...\0"
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"Only a brave warrior like\nyourself could be thought\nto challenge it!\0"
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"So do go ahead, but\nwith a great deal of anxiety...";
84-
int _NPC_4_TOTAL_CHARS = 436;
84+
int _NPC_4_TOTAL_CHARS = 434;
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char _NPC_SUS_SELLER_TEXT[211] =
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"Hey...\0"

sdl_test/enums.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22

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namespace DEV {
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// Whether to get abilites(gun, run...coins) directly, set to false for playing game, otherwise true
5-
constexpr bool DEV = true;
5+
constexpr bool DEV = false;
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}
77

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// left-click weapon for player

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