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I also noticed that my memory usage is nearing 200k (currently flashed is using 150k). Is memory depletion results in the runtime being unresponsive? If yes, then i think i got the answer :/ |
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Hello, is there some limitation to the runtime or something? Or anything that i should avoid in my code to prevent it from bricking the runtime?
I always bust the system everytime i flash certain code, but i don't know what is the exact cause in the code itself. It's also a bit hard to troubleshoot on my part since i'm not coding it on pure JS but from TS (meaning, i need to troubleshoot the compiled JS)
My workflow is: code in TS, compile to JS via esbuild, flash the compiled JS.
Fyi, I didn't include any dependencies except for the pure js implementations and browser-compatible dependencies:
Will attach code later, it's very complex so i think i need to try to reproduce it as minimally as possible
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