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bug: default RNG is quite terrible #1002

@dragoncoder047

Description

@dragoncoder047

Bug Description

kaplay's internal RNG is a linear congruential generator, which is known to be trash when you need to generate a random series of numbers, it's almost as bad as RANDU.

the CA example shared below shows some clear repeating diagonal patterns when the simulation stabilizes, which a good RNG would never produce. (and in fact I believe it is the same pattern every time, just shifted, which is even worse.)

Version

No response

Playground Link

https://play.kaplayjs.com/?code=eJyVVW1v2jAQ%2Fp5fceqHyhEhbTI%2BtElbqQPUTes6qWtVVQi1wRgSEWKUFyCa%2BO87vwRCk0pbhMjlnse%2B83Nn%2B%2BwM%2BkWW8yVkYTBlqbEIVnFQkj8G4DMJ6GKe8iKZenAyifHrxJLAKtqyeMCSLMpLD1xjZ%2FqGQXmS5fD4fD%2BEaxhJ3rmlf451sOWvBjtt8BgnjHkw%2FS3TIpJ%2BwnMa6AySIo6V9W4USTTj6RJmOCCH4m0TTfPQb7hDFs3DvOlPi5iNnAsRUbmEgyiTsiRnqaW5WbE0QUmjmSzDtZ7bvvRFMyBqANygs6JKOk%2BBREkOEfIvfXxdgXOB706nTqtmCSaZSoBE0IVLE%2F9k7CuwHVNH1YlHY38%2FfCetHbA4Y58FP1fBL%2F8l9n%2FGlf8py4s0EVzf2BnGmtEezNJgTtByYcUzC6RVrKXRA8pjjgpnwXIVs9QdQM62VV5I%2BKJrgJHFF0Fd%2FQOG2TWA%2FXKnW8S6ji%2BMq2uQxvGaD9SyopYVtWzKo9JBJqaIq2TugKBlifXRnBRr6Mi1afmmW%2FNMN6NuIDIthUs1ommadjqf%2BI0CiLSxTnB6KtNC0zxoQI%2F5stJChM4R1FIQoTXZE2SLq0ltIX6xtFPTaoXnCp5%2FAk8UPKnBji1NUzTA%2B%2BFk2GD67nnvwoJQW76xDlKgDn4ugwXrB8k6yMgGCaaG3FbImBUJzSOewCbKQ41RFLkqmArIRcS3hT2fbW1dBh4eXNV5IAbUWUJlW58hNUzRJVgfSe1pGmzIzGydiG%2Fa5%2BCh3B319PEMJCZc31QHjGhNocFWbVpsYVRK5wVtfSzIpSKXiqzzhJZWFkk%2FMuzaY7d4cI96qo%2BxtctaXatH5uDhod1AVMBWSG5zD2jIecbI6OXb96ehBV%2Fvb%2Fs%2FLHgcDiy4exwOH4TrGYH%2B6y3aP2%2Fvhg9Ptxa8Du%2Fvf72MPySzM5stvzvqjyxnK1Ktva62e6x2JYmGj0Wh0om5f1iWujK9o3upevQl40FTX30mePtyNsWqzgjkuLqKbSSxDz15437Q5aCKVqh6j0SbUXcsbmihAXXGshF5MhBdXJekVY42KQ79gld3V2VLzFqpMhqIPCUFw3cdje3qB7bo3tr91KsuKFVBX9b1L5orO4Y%3D&version=master

Extra information

a better one (I forget where this came from) can be pasted at the bottom of the kaplayground demo:

var seed = +new Date;

function bobrand() {
    seed &= 0xffffffff;
    seed = (seed + 0x7ed55d16 + (seed << 12)) & 0xffffffff;
    seed = (seed ^ 0xc761c23c ^ (seed >>> 19)) & 0xffffffff;
    seed = (seed + 0x165667b1 + (seed << 5)) & 0xffffffff;
    seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
    seed = (seed + 0xfd7046c5 + (seed << 3)) & 0xffffffff;
    seed = (seed ^ 0xb55a4f09 ^ (seed >>> 16)) & 0xffffffff;
    return seed / 0x100000000;
}

function choose(list) {
    return list[(bobrand() * list.length) | 0];
}

Summary

  • Fixed in v4000
  • Fixed in v3001

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