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<!DOCTYPE html>
<html lang="en">
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Karim Sayed - Rendering Engineer</title>
<meta charset="UTF-8">
<!-- General Meta -->
<meta name="description" content="A showcase of my projects and portfolio.">
<link rel="icon" href="icons/Beyond.png">
<!-- Open Graph Meta (for Facebook, LinkedIn, etc.) -->
<meta property="og:title" content="Karim Sayed - Rendering Engineer">
<meta property="og:description" content="A showcase of my projects and portfolio.">
<meta property="og:image" content="https://karimsayedre.github.io/images/Pathtracing/0.jpg">
<meta property="og:url" content="https://karimsayedre.github.io/">
<meta property="og:type" content="website">
<!-- Twitter Card Meta -->
<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:title" content="Karim Sayed - Rendering Engineer">
<meta name="twitter:description" content="A showcase of my projects and portfolio.">
<meta name="twitter:image" content="https://karimsayedre.github.io/images/Pathtracing/0.jpg">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/js/bootstrap.bundle.min.js"></script>
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integrity="sha384-QWTKZyjpPEjISv5WaRU9OFeRpok6YctnYmDr5pNlyT2bRjXh0JMhjY6hW+ALEwIH" crossorigin="anonymous">
<link rel="stylesheet" href="style/style.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.2/dist/js/bootstrap.bundle.min.js"
integrity="sha384-Fy6S3B9q64WdZWQUiU+q4/2Lc9npb8tCaSX9FK7E8HnRr0Jz8D6OP9dO5Vg3Q9ct"
crossorigin="anonymous"></script>
<script src="scripts/images.js"></script>
<script src="scripts/behaviour.js"></script>
<script src="scripts/bars.js"></script>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link
href="https://fonts.googleapis.com/css2?family=Roboto:ital,wght@0,100;0,300;0,400;0,500;0,700;0,900;1,100;1,300;1,400;1,500;1,700;1,900&display=swap"
rel="stylesheet">
</head>
<body>
<script>
navbar();
document.addEventListener('DOMContentLoaded', () => {
const years = calculateYearsSince(8, 1999);
document.getElementById('age').innerText = years;
});
</script>
<div class="container">
<!-- About me section -->
<div class="row">
<div class="row">
<div class="col">
<h2>About me</h2>
<br />
<img src="images/Karim.jpg" alt="Karim Sayed"
class="img-fluid float-end col-sm-12 col-lg-3 col-md-6 my-photo">
<p>
I am a passionate <span id="age"></span> years old rendering engineer hailing from Egypt, with a
deep-seated love
for <strong>realistic and physically based graphics</strong>.
</p>
<p>
My love for realistic computer graphics led me to learn 3D modeling and sculpting before
university.
However, my interest took a turn towards programming when my journey in the field of computer
science began at Multimedia University in Malaysia, where I earned my bachelor's degree in
computer science in 2021. Since then, I have been relentlessly exploring new techniques and
technologies that push the boundaries of visual quality and performance.
</p>
<p>
The thrill of working on challenging rendering techniques and the satisfaction of seeing them
come to life is what drives me. I am always on the lookout for opportunities to learn new skills
and enhance my existing ones. My passion lies in creating graphics that are not just visually
appealing, but also grounded in realism, offering a truly immersive experience. Also, I love
Cornell boxes!
<br>
</p>
<p>
If you want to know more about me or my work, please feel free to contact me on <a
href="mailto:karimsayedre@gmail.com">my email</a>.
<br>
I have two tailored resumes for you to download:
<a class="btn btn-primary" href="resumes/Karim Sayed - Graphics Resume.pdf" target="_blank">
Download Resume
</a>
</p>
</div>
</div>
</div>
<h2>Experience</h2>
<button class="collapsible btn btn-default">
<div class="arrow"><img src="icons/arrow.png" alt="Expand/Collapse"></div>
<h4>DevSH (Graphics Programmer, Remote) – November 2025 to Present</h4>
</button>
<div class="content">
<p>
At <a href="https://devsh.eu/" target="_blank" rel="noopener noreferrer">DevSH</a>, I work on
<a href="https://github.com/Devsh-Graphics-Programming/Nabla" target="_blank"
rel="noopener noreferrer">Nabla</a>,
focusing on advanced rendering and sampling research.
This role allows me to deepen my expertise in physically based rendering, GPU optimization,
and low-level graphics architecture while contributing to cutting-edge real-time rendering technology.
<br>
Here are some of my ongoing contributions to DevSH:
<ul>
<li>
Work on Nabla's path tracer, improving accuracy and stability of the light transport pipeline.
</li>
<li>
Implement rejection sampling techniques for more robust and efficient BRDF sampling.
</li>
<li>
Develop sampling strategies that improve convergence and reduce variance in complex ray-traced
scenes.
</li>
<li>
Optimize GPU kernels, memory access patterns, and data flow for real-time path tracing workloads.
</li>
</ul>
</p>
</div>
<button class="collapsible btn btn-default">
<div class="arrow"><img src="icons/arrow.png" alt="Expand/Collapse"></div>
<h4>Beyond Engine - October 2023 to November 2025</h4>
</button>
<div class="content">
<p>
After completing my military service, I continued to apply and expand my skills in graphics programming
focusing on real-time ray tracing
by
working on a forked version of the Hazel Engine. In this independent project, I have:
<ul>
<li>
Integrated NVIDIA DLSS 3.5, enabling higher performance and visual quality through AI upscaling
techniques.
</li>
<li>
Optimized CPU code using multiple techniques, including shader metadata caching and reading,
yielding significant performance improvements.
</li>
<li>
Engineered a custom ray tracer using Vulkan's hardware-accelerated ray tracing pipeline.
</li>
<li>
Integrated NVIDIA RTX Global Illumination (RTXGI) to enable real-time dynamic global illumination.
</li>
<li>
Designed a physically-based path tracer to improve rendering quality for cinematic scenes.
</li>
<li>
Optimized memory usage with Block Compression (BCn) formats and caching strategies using DDS to
store all LODs.
</li>
<li>
Optimized compilation times by reducing header parsing counts, cutting compilation time from 75s to
60s on an i5 13600KF.
</li>
<li>
Enhanced rendering performance and flexibility using bindless descriptors.
</li>
<li>
Optimized resource descriptor processing by implementing a bit-manipulated hashmap, reducing times
from 1ms to 0.02ms.
</li>
</ul>
These enhancements have further expanded the capabilities of the Beyond Engine, demonstrating my ability to
independently drive the development and improvement of complex graphics engines. You can find the source
code <a href="https://github.com/karimsayedre/Beyond" target="_blank" rel="noopener noreferrer">here</a>.
</p>
</div>
<button class="collapsible btn btn-default">
<div class="arrow"><img src="icons/arrow.png" alt="Expand/Collapse"></div>
<h4>The Forge (full-time Independent Contractor) - April 2024 to July 2024</h4>
</button>
<div class="content">
<p>
During my tenure at <a href="https://theforge.dev/" target="_blank" rel="noopener noreferrer">The Forge
Interactive Inc.</a>, I
had the
opportunity to work on several high-impact features.
This experience allowed me to enhance my troubleshooting and optimization skills, contributing
to the company's project and my professional growth.
<br>
Here are some of my contributions to The Forge:
<ul>
<li>
Maintained the cross-platform framework for PlayStation, Xbox, Switch and many other platforms.
</li>
<li>
Upgraded software ray-traced shadows to hardware-accelerated ray-traced shadows.
</li>
<li>
Worked with platform-specific graphics debuggers, learning troubleshooting and optimization
techniques.
</li>
<li>
Worked on the internal testing of the framework, improving testability and stability.
</li>
</ul>
</p>
</div>
<button class="collapsible btn btn-default">
<div class="arrow"><img src="icons/arrow.png" alt="Arrow icon"></div>
<h4>Tensor (part-time Independent Contractor) - May 2022 to April 2024</h4>
</button>
<div class="content">
<p>
This is Tensor, maintained by Senkii Inc. I was able to spend a
week (holiday from military service) every 2 weeks spent
at my militray unit. Despite the constraints, I was able to make substantial
contributions to Tensor:
<ul>
<li>
Transitioned numerous features from Hazel to the OpenGL-based Tensor.
</li>
<li>
Introduced Planar Reflections for enhanced reflection quality and performance.
</li>
<li>
Integrated Linearly Transformed Cosines (LTC) area lights for improved lighting effects.
</li>
<li>
Introduced Weighted Blended Order-Independent Transparency (WBOIT) to enhance transparency
rendering.
</li>
<li>
Utilized Atlas-Based Shadow Maps for efficient shadow mapping.
</li>
</ul>
These features not only improved the visual quality and realism of the Tensor engine but also demonstrated
my ability to work effectively under challenging conditions.
</p>
</div>
<button class="collapsible btn btn-default">
<div class="arrow"><img src="icons/arrow.png" alt="Expand/Collapse"></div>
<h4>Hazel Engine (Volunteer) - March 2021 to April 2022</h4>
</button>
<div class="content" id="intro">
<p>
As a volunteer rendering engineer for the <a href="https://hazelengine.com" target="_blank"
rel="noopener noreferrer"> Hazel
Engine </a>, I contributed to the development of a powerful
3D game engine. My primary responsibilities included:
<ul>
<li>
Implementing a forward+ renderer, allowing thousands of lights in real=time evaluation by culling
lights that are outside of the camera view.
</li>
<li>
Implementing advanced graphics techniques such as Ground Truth Ambient Occlusion (GTAO), Screen
Space Reflections (SSR), and Horizon-Based Ambient Occlusion (HBAO).
</li>
<li>
Enhancing the engine's lighting techniques to improve the realism and visual appeal of the rendered
scenes.
</li>
</ul>
</p>
</div>
<button class="collapsible btn btn-default">
<div class="arrow"><img src="icons/arrow.png" alt="Expand/Collapse"></div>
<h4>Beyond (Final year project) - 2020 TO 2021 </h4>
</button>
<div class="content" id="intro">
<p>
As a final year project student, I built my own rendering engine called <a
href="https://gitlab.com/karimsayed/Beyond" target="_blank" rel="noopener noreferrer">Beyond</a>.
My primary acheivements were simple and they included:
<ul>
<li> Developed a derferred lighting renderer to enhance performance.</li>
<li> Implemeted Screen-Space Ambient Occlusion (SSAO).</li>
<li> Implemented Point and spot lights with soft shadows.</li>
<li> Utilized OpenGL's tessellation shaders to allow for more detailed geometry with displacement maps.
</li>
<li> Implemented Screen-Space Reflections.</li>
</ul>
</p>
</div>
<div class="row">
<div class="col-md-12">
<br>
<h2>Articles</h2>
<div class="row">
<!-- Path tracing feature -->
<div class="col-sm-12 col-md-6 col-lg col-xl-3">
<!-- Card component -->
<div class="card" onclick="location.href='RTIOW.html';">
<!-- Thumbnail image -->
<img src="images/RTIOW/2560x1440_50depth_3000samples_3400ms.png" class="card-img-top"
alt="Ray tracing in one weekend in CUDA.">
<div class="card-body">
<h5 class="card-title">CUDA Ray Tracing 2x Faster Than RTX: My CUDA Ray Tracing
Journey</h5>
<div class="card-body text-center">
<a href="RTIOW.html" class="btn btn-primary">Learn More</a>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="row">
<div class="col-md-12">
<br>
<h2>Rendering Techniques</h2>
<div class="row">
<!-- Path tracing feature -->
<div class="col-sm-12 col-md-6 col-lg col-xl-3">
<!-- Card component -->
<div class="card" onclick="location.href='PathTracing.html';">
<!-- Thumbnail image -->
<img src="images/Pathtracing/0.jpg" class="card-img-top" alt="Path Tracing">
<div class="card-body">
<h5 class="card-title">Path Tracing</h5>
<!-- <p>Integration of Path Tracing</p> -->
<div class="card-body text-center">
<a href="PathTracing.html" class="btn btn-primary">Learn More</a>
</div>
</div>
</div>
</div>
<div class="col-sm-12 col-md-6 col-lg col-xl-3">
<!-- Card component -->
<div class="card" onclick="location.href='DLSS.html';">
<!-- Thumbnail image -->
<img src="images/DLSS/0.gif" class="card-img-top" alt="DLSS">
<div class="card-body">
<h5 class="card-title">DLSS</h5>
<!-- <p>Integration of NVIDIA's DLSS</p> -->
<div class="card-body text-center">
<a href="DLSS.html" class="btn btn-primary">Learn More</a>
</div>
</div>
</div>
</div>
<div class="col-sm-12 col-md-6 col-lg col-xl-3">
<!-- Card component -->
<div class="card" onclick="location.href='DDGI.html';">
<!-- Thumbnail image -->
<img src="images/DDGI/7.jpg" class="card-img-top" alt="RTXGI">
<div class="card-body">
<h5 class="card-title">RTXGI</h5>
<!-- <p>Integration of NVIDIA's RTXGI SDK</p> -->
<div class="card-body text-center">
<a href="DDGI.html" class="btn btn-primary">Learn More</a>
</div>
</div>
</div>
</div>
<div class="col-sm-12 col-md-6 col-lg col-xl-3">
<!-- Card component -->
<div class="card" onclick="location.href='GTAO.html';">
<!-- Thumbnail image -->
<img src="images/GTAO/2.gif" class="card-img-top" alt="XeGTAO">
<div class="card-body">
<h5 class="card-title">XeGTAO</h5>
<!-- <p>Integration of Path Tracing</p> -->
<div class="card-body text-center">
<a href="GTAO.html" class="btn btn-primary">Learn More</a>
</div>
</div>
</div>
</div>
</div>
<div class="row">
<!-- BCn texture compression feature -->
<div class="col-sm-12 col-md-6 col-lg col-xl-3">
<!-- Card component -->
<div class="card" onclick="location.href='Compression.html';">
<!-- Thumbnail image -->
<img src="images/BCn/Compression.png" class="card-img-top" alt="BCn Texture Compression">
<div class="card-body">
<h5 class="card-title">BCn Compression</h5>
<!-- <p>Integration of Path Tracing</p> -->
<div class="card-body text-center">
<a href="Compression.html" class="btn btn-primary">Learn More</a>
</div>
</div>
</div>
</div>
<!-- SSR feature -->
<div class="col-sm-12 col-md-6 col-lg col-xl-3">
<!-- Card component -->
<div class="card" onclick="location.href='SSR.html';">
<!-- Thumbnail image -->
<img src="images/SSR/3.gif" class="card-img-top" alt="SSR">
<div class="card-body">
<h5 class="card-title">SSR with Cone Tracing</h5>
<!-- <p>Integration of Path Tracing</p> -->
<div class="card-body text-center">
<a href="SSR.html" class="btn btn-primary">Learn More</a>
</div>
</div>
</div>
</div>
<!-- LTC Area Lights feature -->
<div class="col-sm-12 col-md-6 col-lg col-xl-3">
<!-- Card component -->
<div class="card" onclick="location.href='AreaLights.html';">
<!-- Thumbnail image -->
<img src="images/Area Lights/1.gif" class="card-img-top" alt="Area Lights">
<div class="card-body">
<h5 class="card-title">LTC Area Lights</h5>
<div class="card-body text-center">
<a href="AreaLights.html" class="btn btn-primary">Learn More</a>
</div>
</div>
</div>
</div>
<!-- Weighted Blended OIT feature -->
<div class="col-sm-12 col-md-6 col-lg col-xl-3">
<!-- Card component -->
<div class="card" onclick="location.href='OIT.html';">
<!-- Thumbnail image -->
<img src="images/OIT/2.jpg" class="card-img-top" alt="OIT">
<div class="card-body">
<h5 class="card-title">Weighted Blended OIT</h5>
<div class="card-body text-center">
<a href="OIT.html" class="btn btn-primary">Learn More</a>
</div>
</div>
</div>
</div>
<div class="row">
<!-- Planar Reflections feature -->
<div class="col-sm-12 col-md-6 col-lg col-xl-3">
<!-- Card component -->
<div class="card" onclick="location.href='PlanarReflections.html';">
<!-- Thumbnail image -->
<img src="images/Planar Reflections/1.gif" class="card-img-top"
alt="Planar Reflections">
<div class="card-body">
<h5 class="card-title">Planar Reflections</h5>
<div class="card-body text-center">
<a href="PlanarReflections.html" class="btn btn-primary">Learn More</a>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- About me section -->
<div class="row">
<div class="row">
<div class="col">
<h2>Education</h2>
<h5><a href="https://www.mmu.edu.my/" target="_blank" rel="noopener noreferrer">Multimedia
University, Malaysia</a></h5>
<p>Bachelor of Computer Science (Hons.) - Software Engineering Specialisation - 2021</p>
</div>
</div>
</div>
</div>
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