How to reduce memory overhead? #4197
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TD-jizhijun
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It's mostly decoding that consumes memory, not rendering. The only way to circumvent this is to pre-decode your audio. This is covered in the FAQ section of the readme. |
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I'm currently experiencing a performance issue. Large audio files can cause the app to crash and the page to gray out, so I'm planning to not draw the waveform if it exceeds 30 minutes. My idea is to set
backend: 'MediaElement'
andrenderFunction
to an empty function to reduce overhead. Also, will this setting still cause the audio to be decoded, taking up memory? If so, what additional configuration do I need to do to minimize memory usage? I'm using version v7.8.5.Beta Was this translation helpful? Give feedback.
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