@@ -139,4 +139,42 @@ AppliedTargetedHardwareClass=Mobile
139139DefaultGraphicsPerformance =Scalable
140140AppliedDefaultGraphicsPerformance =Scalable
141141
142+ [/Script/Engine.PhysicsSettings]
143+ DefaultGravityZ =-980.000000
144+ DefaultTerminalVelocity =4000.000000
145+ DefaultFluidFriction =0.300000
146+ SimulateScratchMemorySize =262144
147+ RagdollAggregateThreshold =4
148+ TriangleMeshTriangleMinAreaThreshold =5.000000
149+ bEnableAsyncScene =False
150+ bEnableShapeSharing =False
151+ bEnablePCM =False
152+ bWarnMissingLocks =True
153+ bEnable2DPhysics =False
154+ LockedAxis =Invalid
155+ DefaultDegreesOfFreedom =Full3D
156+ BounceThresholdVelocity =200.000000
157+ FrictionCombineMode =Average
158+ RestitutionCombineMode =Average
159+ MaxAngularVelocity =3600.000000
160+ MaxDepenetrationVelocity =0.000000
161+ ContactOffsetMultiplier =0.010000
162+ MinContactOffset =0.000100
163+ MaxContactOffset =1.000000
164+ bSimulateSkeletalMeshOnDedicatedServer =True
165+ DefaultShapeComplexity =CTF_UseSimpleAndComplex
166+ bDefaultHasComplexCollision =True
167+ bSuppressFaceRemapTable =False
168+ bSupportUVFromHitResults =False
169+ bDisableActiveActors =False
170+ bDisableCCD =False
171+ MaxPhysicsDeltaTime =0.033333
172+ bSubstepping =False
173+ bSubsteppingAsync =False
174+ MaxSubstepDeltaTime =0.016667
175+ MaxSubsteps =6
176+ SyncSceneSmoothingFactor =0.000000
177+ AsyncSceneSmoothingFactor =0.990000
178+ InitialAverageFrameRate =0.016667
179+
142180
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