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README.md

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KBEngine_ue4_demo(UE4.14.3)
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=============
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##This client-project is written for KBEngine(a MMOG engine of server)
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## This client-project is written for KBEngine(a MMOG engine of server)
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http://www.kbengine.org
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##中文
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[Demo搭建文档](https://github.com/kbengine/kbengine_ue4_demo/blob/master/README_CN.md),QQ交流群:461368412,[论坛](http://bbs.kbengine.org)
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## 中文
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[Demo搭建文档](https://github.com/kbengine/kbengine_ue4_demo/blob/master/README_CN.md),QQ交流群:461368412,[论坛](http://bbs.kbengine.org)
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##Releases
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## Releases
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sources : https://github.com/kbengine/kbengine_ue4_demo/releases/latest
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binarys : https://sourceforge.net/projects/kbengine/files/
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##KBE-Plugins docs
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## KBE-Plugins docs
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https://github.com/kbengine/kbengine_ue4_plugins/blob/master/README.md
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##Start:
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## Start:
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1. Download KBEngine(a MMOG engine of server):
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Download(KBEngine):
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https://github.com/kbengine/kbengine/releases/latest
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![demo_configure](http://www.kbengine.org/assets/img/screenshots/demo_copy_kbengine.jpg)
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##Configure Demo(Optional):
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## Configure Demo(Optional):
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Change the login address:
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![demo_configure](http://www.kbengine.org/assets/img/screenshots/demo_configure_ue4.jpg)
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kbengine_ue4_demo\Content\ClientApp-> port
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##Start the Servers:
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## Start the Servers:
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Ensure that the "kbengine_ue4_demo\kbengine_demos_assets" has been copied to the "kbengine\" directory
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Reference:Start
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Reference:Start
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Check the startup status:
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If successful will find log "Components::process(): Found all the components!".
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(More: http://www.kbengine.org/docs/startup_shutdown.html)
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##Start the Client:
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## Start the Client:
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Directly start(U3DEditor or Executable file).
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(Build Client:Unity Editor -> File -> Build Settings -> PC, MAC & Linux Standalone.)
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(Build Client:Unity Editor -> File -> Build Settings -> PC, MAC & Linux Standalone.)
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##Navmesh-navigation(Optional):
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## Navmesh-navigation(Optional):
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The server to use recastnavigation navigation.
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Recastnavigation generated navigation mesh (Navmeshs) placed on the:
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...
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##Structure and interpretation:
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## Structure and interpretation:
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The relationship between plug-ins(KBE) and U3D and servers:
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Plug-in and servers: Responsible for processing and server network packet. account login/logout process.
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U3D graphics layer will input the event trigger to the plug-in layer (for example: the player moved, hit the relive button UI),
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the plug-in logic script layer determines whether the need to transfer to the server. etc.
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clientapp:
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clientapp:
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In the system of KBE abstraction of a client APP, which contains the KBE client plug-in initialization and destruction, etc.
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Plugins\KBEnginePlugins
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Source\kbe_scripts:
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KBE client logic scripts(in this implementation of the server side of the entity script, the entity's bag data structure, skills in client condition checks, etc.).
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kbe_scripts\Account:
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kbe_scripts\Account:
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Corresponds to the client side of the KBE server account entity.
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kbe_scripts\Avatar:
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kbe_scripts\Avatar:
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Corresponds to the client side of the KBE server avatar entity.
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kbe_scripts\Monster:
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kbe_scripts\Monster:
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Corresponds to the client side of the KBE server monster entity.
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kbe_scripts\interfaces\:
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kbe_scripts\interfaces\:
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Corresponding to the module defined in KBE(entity_defs\interfaces).
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Source\ue4_scripts:
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ue4_scripts\PlayerCharacter:
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ue4_scripts\PlayerCharacter:
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Current client player, the script processing model and animation and other parts.
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ue4_scripts\GameEntity:
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ue4_scripts\GameEntity:
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Whether the monster or other players, by the script responsible for the model and animation and other parts.
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ue4_scripts\GameModeLogin:
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Content\WorldScene
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A map of the scene in the game.
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##Screenshots:
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## Screenshots:
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![screenshots1](http://www.kbengine.org/assets/img/screenshots/ue4_demo1.jpg)
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![screenshots2](http://www.kbengine.org/assets/img/screenshots/ue4_demo2.jpg)
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![screenshots3](http://www.kbengine.org/assets/img/screenshots/ue4_demo3.jpg)

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