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Assets/Scripts/u3d_scripts Expand file tree Collapse file tree 2 files changed +16
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lines changed Original file line number Diff line number Diff line change @@ -33,6 +33,8 @@ public class GameEntity : MonoBehaviour
3333
3434 public bool isOnGround = true ;
3535
36+ public bool isControlled = false ;
37+
3638 public bool entityEnabled = true ;
3739
3840 void Awake ( )
@@ -181,12 +183,12 @@ public void set_state(sbyte v)
181183
182184 void FixedUpdate ( )
183185 {
184- if ( ! entityEnabled )
186+ if ( ! entityEnabled || KBEngineApp . app == null )
185187 return ;
186188
187- if ( isPlayer == false && KBEngineApp . app != null )
189+ if ( isPlayer == isControlled )
188190 return ;
189-
191+
190192 KBEngine . Event . fireIn ( "updatePlayer" , gameObject . transform . position . x ,
191193 gameObject . transform . position . y , gameObject . transform . position . z , gameObject . transform . rotation . eulerAngles . y ) ;
192194 }
@@ -201,7 +203,7 @@ void Update ()
201203
202204 float deltaSpeed = ( speed * Time . deltaTime ) ;
203205
204- if ( isPlayer == true )
206+ if ( isPlayer == true && isControlled == false )
205207 {
206208 characterController . stepOffset = deltaSpeed ;
207209
Original file line number Diff line number Diff line change @@ -36,6 +36,7 @@ void installEvents()
3636 KBEngine . Event . registerOut ( "set_position" , this , "set_position" ) ;
3737 KBEngine . Event . registerOut ( "set_direction" , this , "set_direction" ) ;
3838 KBEngine . Event . registerOut ( "updatePosition" , this , "updatePosition" ) ;
39+ KBEngine . Event . registerOut ( "onControlled" , this , "onControlled" ) ;
3940 KBEngine . Event . registerOut ( "set_HP" , this , "set_HP" ) ;
4041 KBEngine . Event . registerOut ( "set_MP" , this , "set_MP" ) ;
4142 KBEngine . Event . registerOut ( "set_HP_Max" , this , "set_HP_Max" ) ;
@@ -190,6 +191,15 @@ public void updatePosition(KBEngine.Entity entity)
190191 gameEntity . isOnGround = entity . isOnGround ;
191192 }
192193
194+ public void onControlled ( KBEngine . Entity entity , bool isControlled )
195+ {
196+ if ( entity . renderObj == null )
197+ return ;
198+
199+ GameEntity gameEntity = ( ( UnityEngine . GameObject ) entity . renderObj ) . GetComponent < GameEntity > ( ) ;
200+ gameEntity . isControlled = isControlled ;
201+ }
202+
193203 public void set_direction ( KBEngine . Entity entity )
194204 {
195205 if ( entity . renderObj == null )
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