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不再支持unity4.x
1 parent e5c2867 commit 7d2896e

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4 files changed

+16
-15
lines changed

4 files changed

+16
-15
lines changed

Assets/Scripts/u3d_scripts/GameEntity.cs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -49,7 +49,7 @@ void Start()
4949

5050
void OnGUI()
5151
{
52-
if(!gameObject.transform.FindChild ("Graphics").GetComponent<MeshRenderer> ().renderer.isVisible)
52+
if(!gameObject.transform.Find ("Graphics").GetComponent<MeshRenderer> ().GetComponent<Renderer>().isVisible)
5353
return;
5454

5555
Vector3 worldPosition = new Vector3 (transform.position.x , transform.position.y + npcHeight, transform.position.z);
@@ -180,17 +180,17 @@ public void set_state(sbyte v)
180180
if (v == 3)
181181
{
182182
if(isPlayer)
183-
gameObject.transform.FindChild ("Graphics").GetComponent<MeshRenderer> ().material.color = Color.green;
183+
gameObject.transform.Find ("Graphics").GetComponent<MeshRenderer> ().material.color = Color.green;
184184
else
185-
gameObject.transform.FindChild ("Graphics").GetComponent<MeshRenderer> ().material.color = Color.red;
185+
gameObject.transform.Find ("Graphics").GetComponent<MeshRenderer> ().material.color = Color.red;
186186
} else if (v == 0)
187187
{
188188
if(isPlayer)
189-
gameObject.transform.FindChild ("Graphics").GetComponent<MeshRenderer> ().material.color = Color.blue;
189+
gameObject.transform.Find ("Graphics").GetComponent<MeshRenderer> ().material.color = Color.blue;
190190
else
191-
gameObject.transform.FindChild ("Graphics").GetComponent<MeshRenderer> ().material.color = Color.white;
191+
gameObject.transform.Find ("Graphics").GetComponent<MeshRenderer> ().material.color = Color.white;
192192
} else if (v == 1) {
193-
gameObject.transform.FindChild ("Graphics").GetComponent<MeshRenderer> ().material.color = Color.black;
193+
gameObject.transform.Find ("Graphics").GetComponent<MeshRenderer> ().material.color = Color.black;
194194
}
195195
}
196196

Assets/Scripts/u3d_scripts/UI.cs

Lines changed: 5 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -5,6 +5,7 @@
55
using System.Collections;
66
using System.Collections.Generic;
77
using System.Linq;
8+
using UnityEngine.SceneManagement;
89

910
public class UI : MonoBehaviour
1011
{
@@ -36,7 +37,7 @@ void Awake()
3637
void Start ()
3738
{
3839
installEvents();
39-
Application.LoadLevel("login");
40+
SceneManager.LoadScene("login");
4041
}
4142

4243
void installEvents()
@@ -117,7 +118,7 @@ void onSelAvatarUI()
117118
info("Please wait...(请稍后...)");
118119

119120
KBEngine.Event.fireIn("selectAvatarGame", selAvatarDBID);
120-
Application.LoadLevel("world");
121+
SceneManager.LoadScene("world");
121122
ui_state = 2;
122123
}
123124
}
@@ -369,13 +370,13 @@ public void onLoginSuccessfully(UInt64 rndUUID, Int32 eid, Account accountEntity
369370
info("login is successfully!(登陆成功!)");
370371
ui_state = 1;
371372

372-
Application.LoadLevel("selavatars");
373+
SceneManager.LoadScene("selavatars");
373374
}
374375

375376
public void onKicked(UInt16 failedcode)
376377
{
377378
err("kick, disconnect!, reason=" + KBEngineApp.app.serverErr(failedcode));
378-
Application.LoadLevel("login");
379+
SceneManager.LoadScene("login");
379380
ui_state = 0;
380381
}
381382

Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -55,7 +55,7 @@ void Update ()
5555
void Start ()
5656
{
5757
// Make the rigid body not change rotation
58-
if (rigidbody)
59-
rigidbody.freezeRotation = true;
58+
if (GetComponent<Rigidbody>())
59+
GetComponent<Rigidbody>().freezeRotation = true;
6060
}
6161
}

Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonCamera.js

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -49,7 +49,7 @@ function Awake ()
4949

5050
if (controller)
5151
{
52-
var characterController : CharacterController = _target.collider;
52+
var characterController : CharacterController = _target.GetComponent.<Collider>();
5353
centerOffset = characterController.bounds.center - _target.position;
5454
headOffset = centerOffset;
5555
headOffset.y = characterController.bounds.max.y - _target.position.y;
@@ -202,8 +202,8 @@ function SetUpRotation (centerPos : Vector3, headPos : Vector3)
202202
cameraTransform.rotation = yRotation * Quaternion.LookRotation(relativeOffset);
203203

204204
// Calculate the projected center position and top position in world space
205-
var centerRay = cameraTransform.camera.ViewportPointToRay(Vector3(.5, 0.5, 1));
206-
var topRay = cameraTransform.camera.ViewportPointToRay(Vector3(.5, clampHeadPositionScreenSpace, 1));
205+
var centerRay = cameraTransform.GetComponent.<Camera>().ViewportPointToRay(Vector3(.5, 0.5, 1));
206+
var topRay = cameraTransform.GetComponent.<Camera>().ViewportPointToRay(Vector3(.5, clampHeadPositionScreenSpace, 1));
207207

208208
var centerRayPos = centerRay.GetPoint(distance);
209209
var topRayPos = topRay.GetPoint(distance);

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