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README.md

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KBEngine_unity3d_demo
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=============
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##This client-project is written for KBEngine(a MMOG engine of server)
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## This client-project is written for KBEngine(a MMOG engine of server)
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http://www.kbengine.org
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##中文
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[Demo搭建文档](https://github.com/kbengine/kbengine_unity3d_demo/blob/master/README_CN.md),QQ交流群:461368412,[论坛](http://bbs.kbengine.org)
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## 中文
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[Demo搭建文档](https://github.com/kbengine/kbengine_unity3d_demo/blob/master/README_CN.md),QQ交流群:461368412,[论坛](http://bbs.kbengine.org)
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##Releases
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## Releases
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sources : https://github.com/kbengine/kbengine_unity3d_demo/releases/latest
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binarys : https://sourceforge.net/projects/kbengine/files/
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##KBE-Plugins docs
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## KBE-Plugins docs
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https://github.com/kbengine/kbengine_unity3d_plugins/blob/master/README.md
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##Start:
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## Start:
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1. Download KBEngine(a MMOG engine of server):
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Download(KBEngine):
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https://github.com/kbengine/kbengine/releases/latest
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![demo_configure](http://www.kbengine.org/assets/img/screenshots/demo_copy_kbengine.jpg)
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##Configure Demo(Optional):
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## Configure Demo(Optional):
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Change the login address:
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![demo_configure](http://www.kbengine.org/assets/img/screenshots/demo_configure.jpg)
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kbengine_unity3d_demo\Scripts\kbe_scripts\clientapp.cs -> port
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##Start the Servers:
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## Start the Servers:
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Ensure that the "kbengine_unity3d_demo\kbengine_demos_assets" has been copied to the "kbengine\" directory
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Reference:Start
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Reference:Start
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Check the startup status:
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If successful will find log "Components::process(): Found all the components!".
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(More: http://www.kbengine.org/docs/startup_shutdown.html)
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##Start the Client:
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## Start the Client:
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Directly start(U3DEditor or Executable file).
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(Build Client:Unity Editor -> File -> Build Settings -> PC, MAC & Linux Standalone.)
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(Build Client:Unity Editor -> File -> Build Settings -> PC, MAC & Linux Standalone.)
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##Navmesh-navigation(Optional):
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## Navmesh-navigation(Optional):
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The server to use recastnavigation navigation.
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Recastnavigation generated navigation mesh (Navmeshs) placed on the:
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https://github.com/kbengine/unity3d_nav_critterai
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##Structure and interpretation:
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## Structure and interpretation:
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The relationship between plug-ins(KBE) and U3D and servers:
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Plug-in and servers: Responsible for processing and server network packet. account login/logout process.
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Scripts\kbe_scripts:
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KBE client logic scripts(in this implementation of the server side of the entity script, the entity's bag data structure, skills in client condition checks, etc.).
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Scripts\kbe_scripts\Account.cs:
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Scripts\kbe_scripts\Account.cs:
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Corresponds to the client side of the KBE server account entity.
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Scripts\kbe_scripts\Avatar.cs:
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Scripts\kbe_scripts\Avatar.cs:
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Corresponds to the client side of the KBE server avatar entity.
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Scripts\kbe_scripts\Monster.cs:
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Scripts\kbe_scripts\Monster.cs:
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Corresponds to the client side of the KBE server monster entity.
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Scripts\kbe_scripts\clientapp.cs:
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Scripts\kbe_scripts\clientapp.cs:
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In the system of KBE abstraction of a client APP, which contains the KBE client plug-in initialization and destruction, etc.
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Scripts\kbe_scripts\interfaces:
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Scripts\kbe_scripts\interfaces:
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Corresponding to the module defined in KBE(entity_defs\interfaces).
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Scripts\u3d_scripts:
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Unity graphics layer (including scene rendering, UI, object, character model, monster model).
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Scripts\u3d_scripts\GameEntity.cs:
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Scripts\u3d_scripts\GameEntity.cs:
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Monster/NPC or player script (management model and animation, etc.).
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Scripts\u3d_scripts\World.cs:
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Scenes\_scenes\world.unity:
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A map of the scene in the game.
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##Screenshots:
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## Screenshots:
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![screenshots1](http://www.kbengine.org/assets/img/screenshots/unity3d_demo9.jpg)
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![screenshots2](http://www.kbengine.org/assets/img/screenshots/unity3d_demo10.jpg)
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![screenshots3](http://www.kbengine.org/assets/img/screenshots/unity3d_demo11.jpg)

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