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Assets/Scripts/u3d_scripts/World.cs

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@@ -141,6 +141,11 @@ public void createPlayer()
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player.GetComponent<GameEntity>().entityDisable();
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avatar.renderObj = player;
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((UnityEngine.GameObject)avatar.renderObj).GetComponent<GameEntity>().isPlayer = true;
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// 有必要设置一下,有可能set_position已经先触发了,那么如果不设置
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// renderObj的位置和方向将为0,人物会陷入地下
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set_position(avatar);
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set_direction(avatar);
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}
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public void onAddSkill(KBEngine.Entity entity)

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