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Description
Hi,
I'm trying to make this demo work with unity and it seems to be ok but I get a warning about this "onConnectionState" event. How can I solve this issue?
Here is the complete log:
Event::fireIn: event(onConnectionState) not found! UnityEngine.Debug:LogWarning(Object)
KBEngine.Dbg:WARNING_MSG(Object) (at Assets/Plugins/kbengine/kbengine_unity3d_plugins/Dbg.cs:47)
KBEngine.Event:fire_(Dictionary2, LinkedList1, String, Object[]) (at Assets/Plugins/kbengine/kbengine_unity3d_plugins/Event.cs:276)
KBEngine.Event:fireAll(String, Object[]) (at Assets/Plugins/kbengine/kbengine_unity3d_plugins/Event.cs:264)
KBEngine.NetworkInterface:_onConnectionState(ConnectState) (at Assets/Plugins/kbengine/kbengine_unity3d_plugins/NetworkInterface.cs:110)
System.Reflection.MethodBase:Invoke(Object, Object[])
KBEngine.Event:processInEvents() (at Assets/Plugins/kbengine/kbengine_unity3d_plugins/Event.cs:365)
KBEngine.KBEngineApp:process() (at Assets/Plugins/kbengine/kbengine_unity3d_plugins/KBEngine.cs:288)
KBEngine.KBEngineAppThread:process() (at Assets/Plugins/kbengine/kbengine_unity3d_plugins/KBEngine.cs:2702)
KBEngine.KBEThread:run() (at Assets/Plugins/kbengine/kbengine_unity3d_plugins/KBEngine.cs:2632)
Thanks :)