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README.md

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##GO!
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更新kbengine插件库(https://github.com/kbengine/kbengine_unity3d_plugins):
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下载kbengine客户端插件与服务端Demo资产库:
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* 使用git命令行,进入到kbengine_unity3d_warring目录执行:
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* 或者使用 TortoiseGit(选择菜单): TortoiseGit -> Submodule Update:
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![submodule_update2](http://www.kbengine.org/assets/img/screenshots/unity3d_plugins_submodule_update.jpg)
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* 也可以手动更新kbengine插件
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git clone https://github.com/kbengine/kbengine_unity3d_plugins.git
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插件源码请放置在: Assets/plugins/kbengine/kbengine_unity3d_plugins
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* 也可以手动下载kbengine插件与服务端Demo资产库
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插件下载:
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https://github.com/kbengine/kbengine_unity3d_plugins/archive/master.zip
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下载后请将其解压缩,插件源码请放置在: Assets/plugins/kbengine/kbengine_unity3d_plugins
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服务端资产库下载:
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https://github.com/kbengine/kbengine_demos_assets/archive/master.zip
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下载后请将其解压缩,并将目录文件放置于服务端引擎kbengine/目录之下
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创建AssetBundles(默认已经创建,可以跳过这一步):
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unity3d(菜单上)->Publish->Build Publish AssetBundles(打包所有需要动态加载资源)
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kbengine_unity3d_warring\Assets\scripts\go\clientapp.cs -> port
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![demo_configure](http://www.kbengine.org/assets/img/screenshots/demo_configure.jpg)
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##安装服务端:
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下载服务端源码:
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https://github.com/kbengine/kbengine/releases/latest
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将服务端资产库拷贝到引擎根目录下:
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"kbengine_unity3d_demo\kbengine_demos_assets" -> "kbengine\"
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![demo_configure](http://www.kbengine.org/assets/img/screenshots/demo_copy_kbengine.jpg)
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编译与安装:
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http://www.kbengine.org/cn/docs/build.html
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http://www.kbengine.org/cn/docs/installation.html
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测试是否可运行:
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先开启服务端,unity3d中选择Assets\scenes\go场景然后点击编辑器运行按钮,如果无意外应该可以登录游戏进入到场景中了。
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先开启服务端
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kbengine\kbengine_demos_assets\start_server_fixed.bat
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(more: http://www.kbengine.org/docs/startup_shutdown.html)
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unity3d中选择Assets\scenes\go场景然后点击编辑器运行按钮,如果无意外应该可以登录游戏进入到场景中了。
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##导出WebPlayer项目:
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unity3d File->Build Settings->Scenes In Build选择scenes/go.unity->Platform
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Unity3d File->Build Settings->Scenes In Build选择scenes/go.unity->Platform
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选择Web Player->Build。
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