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README.md

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client—warring
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kbengine_unity3d_warring
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=============
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##服务端引擎:
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选中: Assets->Nav_build->xinshoucun->NavmeshBuild->Build & Bake, 等待生成完成之后
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选中: Assets->Nav_build->xinshoucun->CAIBakedNavmesh->Save, 将其中srv_xxx.navmesh放到服务端kbengine\demo\res\spaces\xinshoucun中
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##编译:
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##Build:
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unity3d File->Build Settings->Scenes In Build选择scenes/go.unity->Platform
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选择Web Player->Build。
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## web服务器部署文件夹结构
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## Web服务器部署文件夹结构
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->(服务器根目录)
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- StreamingAssets (创建AssetBundles生成的文件夹)

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