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Description
Upon selecting an NDI source on Quest 2, the system crashes instead of rendering the source.
This was tested with many different variables, the constant one being Unity version:
- The sample Klak NDI scene that comes with the package (with a dropdown, receiver, sender, and canvas to render the video)
- Unity 2022.3.4f1
- Android API 30, 31, 32, 33
- URP
- No URP
- ARM64
- NDI Launcher Tools Test Pattern for Windows, same Wi-fi network
- NDI Launcher Tools VLC video that is confirmed to work in Editor and Standalone builds
- MSAA on
- MSAA off
- Color Space: Gamma
- Color Space: Linear
- Graphics API: OpenGLES3 (which works in our 2020 version of the project)
Notes:
- NDI rendering works fine in Editor (2022) and in desktop standalone builds (Windows, Mac).
- Our project includes the changes from PR191, which were needed in order to detect sources in API 31+.
- Also includes changes from PR186.
- The changes from PR191 and PR186 work when we make builds from Unity 2020, API 30, 31, 32.
Logcat logs from when I select an NDI source:

Any suggestions or help would be greatly appreciated. We want to update our project to Unity 2022, but we need NDI streaming to work on Quest 2 builds.
Thanks in advance!
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